问题描述
我需要获取更新的设备方向,但我必须将我的活动修复为纵向(我在布局 xml 文件中这样做),这使我无法使用它:
int rotation = getWindowManager().getDefaultDisplay().getRotation();
因为它总是给我纵向旋转,
所以,我试图依靠传感器.我发现 Sensor.TYPE_ORIENTATION
已被弃用,所以我使用了 Sensor.TYPE_ACCELEROMETER
& 的组合.Sensor.TYPE_MAGNETIC_FIELD
,这里是事件监听器:
SensorEventListener sensorEventListener = new SensorEventListener() {浮动[] mGravity;浮动[] m地磁;@覆盖公共无效 onSensorChanged(传感器事件事件){if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER)mGravity = event.values;if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD)mGeomagnetic = event.values;if (mGravity != null && mGeomagnetic != null) {浮动 R[] = 新浮动 [9];浮动 I[] = 新浮动 [9];布尔成功 = SensorManager.getRotationMatrix(R, I, mGravity, mGeomagnetic);如果(成功){浮动方向数据[] = 新浮动[3];SensorManager.getOrientation(R,orientationData);方位角 =orientationData[0];间距 = 方向数据 [1];滚动 = 方向数据 [2];//现在如何使用前 3 个值来计算方向}}}@覆盖public void onAccuracyChanged(传感器传感器,整数精度){//TODO 自动生成的方法存根}};
现在问题是,如何使用azimuth
、pitch
和pitch
这3个值roll
将当前设备方向检测为以下之一:
- 风景(旋转 0)
- 纵向(旋转 90 度)
- 反向横向(旋转 180 度)
- 反向人像(旋转 270)
我找到了 &这是在读取pitch
后会在监听器内部调用的计算函数&滚动
:
public static final int ORIENTATION_PORTRAIT = 0;public static final int ORIENTATION_LANDSCAPE_REVERSE = 1;public static final int ORIENTATION_LANDSCAPE = 2;public static final int ORIENTATION_PORTRAIT_REVERSE = 3;公共 int 方向 = ORIENTATION_PORTRAIT;私人int计算方向(int roll,int pitch){如果(((方向 == ORIENTATION_PORTRAIT || 方向 == ORIENTATION_PORTRAIT_REVERSE)&&(roll > -30 && roll 0)返回 ORIENTATION_PORTRAIT_REVERSE;别的返回 ORIENTATION_PORTRAIT;} 别的 {//在所有方向之间进行划分如果 (Math.abs(pitch) >= 30) {如果(音高 > 0)返回 ORIENTATION_PORTRAIT_REVERSE;别的返回 ORIENTATION_PORTRAIT;} 别的 {如果(平均滚动> 0){返回 ORIENTATION_LANDSCAPE_REVERSE;} 别的 {返回 ORIENTATION_LANDSCAPE;}}}}
-- 更新 --
&这是我的完整
I need to get the updated device orientation, but I have to fix my activity to Portrait (which I did in the layout xml file), which prevents me from using this:
int rotation = getWindowManager().getDefaultDisplay().getRotation();
because it always gives me the portrait rotation,
So, I'm trying to rely on the sensors. I found that Sensor.TYPE_ORIENTATION
is deprecated, so I'm using a combination of Sensor.TYPE_ACCELEROMETER
& Sensor.TYPE_MAGNETIC_FIELD
and here is the event listener:
SensorEventListener sensorEventListener = new SensorEventListener() {
float[] mGravity;
float[] mGeomagnetic;
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER)
mGravity = event.values;
if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD)
mGeomagnetic = event.values;
if (mGravity != null && mGeomagnetic != null) {
float R[] = new float[9];
float I[] = new float[9];
boolean success = SensorManager.getRotationMatrix(R, I, mGravity, mGeomagnetic);
if (success) {
float orientationData[] = new float[3];
SensorManager.getOrientation(R, orientationData);
azimuth = orientationData[0];
pitch = orientationData[1];
roll = orientationData[2];
// now how to use previous 3 values to calculate orientation
}
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
};
Now Question is, how to use the 3 values azimuth
, pitch
& roll
to detect current device orientation as one of these:
- Landscape (rotation 0)
- Portrait (rotation 90)
- Reverse Landscape (rotation 180)
- Reverse Portrait (rotation 270)
I've found it & here is the calculating function that will be called inside the listener after reading the pitch
& roll
:
public static final int ORIENTATION_PORTRAIT = 0;
public static final int ORIENTATION_LANDSCAPE_REVERSE = 1;
public static final int ORIENTATION_LANDSCAPE = 2;
public static final int ORIENTATION_PORTRAIT_REVERSE = 3;
public int orientation = ORIENTATION_PORTRAIT;
private int calculateOrientation(int roll, int pitch) {
if (((orientation == ORIENTATION_PORTRAIT || orientation == ORIENTATION_PORTRAIT_REVERSE)
&& (roll > -30 && roll < 30))) {
if (averagePitch > 0)
return ORIENTATION_PORTRAIT_REVERSE;
else
return ORIENTATION_PORTRAIT;
} else {
// divides between all orientations
if (Math.abs(pitch) >= 30) {
if (pitch > 0)
return ORIENTATION_PORTRAIT_REVERSE;
else
return ORIENTATION_PORTRAIT;
} else {
if (averageRoll > 0) {
return ORIENTATION_LANDSCAPE_REVERSE;
} else {
return ORIENTATION_LANDSCAPE;
}
}
}
}
-- Update --
& here is my full utility class implementation
-- Update --
Adding this image to help visualizing the azimuth
, pitch
& roll
:
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