问题描述
因此,作为我的项目(2D多人纸牌游戏)的一部分,我想出了如何在线托管和运行服务器脚本的方法.我的计划是让两个单独的kivy客户连接到服务器(这只是带有命令的脚本).
So as part of my project (2D Multiplayer Card Game), I've figured out how to host and run a server script online. My plan is to have two separate kivy clients connect to the server (which will just be a script with commands).
但是我对操作顺序有些困惑,因为我认为客户端连接可能与消息循环冲突,所以我想知道是否有人可以基本告诉我应该怎么做在做:
However I'm somewhat confused about the order of operations because I think the client connection is potentially in conflict with the message loop so I'm wondering if someone could basically tell me what I should be doing:
我将使用它作为我的服务器脚本:
I'm going to be using this as my serverscript:
import socket
serversocket = socket.socket()
host = 'INSERTIPHERE'
port = PORTHERE
serversocket.bind(('', port))
serversocket.listen(1)
while True:
clientsocket,addr = serversocket.accept()
print("got a connection from %s" % str(addr))
msg = 'Thank you for connecting' + "\r\n"
clientsocket.send(msg.encode('ascii'))
clientsocket.close()
这是我的客户端连接功能
This is my client connection function
def Main():
host = 'INSERTIPHERE'
port = PORTHERE
mySocket = socket.socket()
mySocket.connect((host, port))
message = input(' -> ')
while message != 'q':
mySocket.send(message.encode())
data = mySocket.recv(1024).decode()
print('Received from server: ' + data)
message = input(' -> ')
mySocket.close()
注意:我知道服务器和客户端在功能上并不是完全一致的,但是只要我现在至少可以确定连接确认,就可以从那里开始工作.
Note: I understand that the server and client aren't perfectly aligned in functions but provided I can at least a connection confirmation for now, I can work from there.
我基本上想知道如何将这段代码放入像这样的简单kivy应用程序中:
I'm basically wondering how do I put this code into a simple kivy app like this:
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
class BoxWidget(BoxLayout):
pass
class BoxApp(App):
def build(self):
return BoxWidget()
if __name__ == '__main__':
BoxApp().run()
我最好的猜测是您想要:
My best guess is that you want to:
- 在打开客户端之前建立连接
- 在运行客户端实例(即BoxApp(server).run()?)时,将服务器连接传递到主窗口小部件(在本例中为Box Widget)
- 在BoxWidget的消息循环功能中使用该连接
我也了解Kivy已使用Twisted内置了解决方案,但我遇到了python 2-3差异的麻烦.
I also understand that Kivy has built in solutions with Twisted but I'm having trouble with the python 2-3 differences.
感谢您的阅读.
只需澄清一下:我现在要做的只是打开一个空白窗口,并向确认行发送确认消息(或在窗口中显示失败的标签).
Just to clarify: All I want to do right now is open a blank window and also have a confirmation message sent to the command line (or failing that a label in the window).
推荐答案
我有使用按钮的基本版本.无论是在本地计算机上还是在线.由于必须启动回复,因此该解决方案可能不适用于许多实时应用程序甚至是聊天服务器.但是,对于我的多人纸牌游戏目标来说,只要有适当的条件就足够了.
I got a basic version of it working with buttons. Both on local machine and online. This Solution is likely not viable for many real time apps or even a chat server since the reply has to be initiated. However for my goal of a multiplayer card game it should more than suffice with proper conditionals.
在视频中,我谈到了双击.我刚刚意识到这是因为第一次单击使窗口重新聚焦.
In the video I talk about double clicking. I have just realized this is because the first click is putting the window back in focus.
在kv文件中使用TextInput而不是在Python文件中输入.
EDIT 2: Using TextInput in kv file instead of input in Python file.
服务器脚本:
import socket
def Main():
host = '127.0.0.1'
port = 7000
mySocket = socket.socket()
mySocket.bind((host,port))
mySocket.listen(1)
conn, addr = mySocket.accept()
print ("Connection from: " + str(addr))
message = 'Thank you connecting'
conn.send(message.encode())
while True:
data = conn.recv(1024).decode()
strdata = str(data)
print(strdata)
reply = 'confirmed'
conn.send(reply.encode())
mySocket.close()
if __name__ == '__main__':
Main()
这是一个非常简单的服务器.侦听单个客户端,确认连接,打开发送和接收消息循环.
This is a pretty simple server. Listen for a single client, confirm connection, open a send and receive message loop.
这是客户端脚本,实际上并没有那么复杂:
This is the client script which isn't hugely complicated really:
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.properties import ObjectProperty
import socket
class BoxWidget(BoxLayout):
s = socket.socket()
host = '127.0.0.1'
port = 7000
display = ObjectProperty()
def connect_to_server(self):
# called by a Button press
# Connects to the server
self.s.connect((self.host, self.port))
# Receives confirmation from Server
data = self.s.recv(1024).decode()
# Converts confirmation to string
strdata = str(data)
# Prints confirmation
print(strdata)
def send_message(self):
# Is called by the function below
# Encodes and sends the message variable
self.s.send(self.message.encode())
# Waits for a reply
self.receive_message()
def message_to_send(self):
# Defines Message to send
self.message = self.display.text
# Calls function to send the message
self.send_message()
# Note
# When I used message = input directly in send_message,
# the app would crash. So I defined message input
# in its own function which then calls the
# send function
# message_to_send is the function actually
# called by a button press which then
# starts the chain of events
# Define Message, Send Message, get Reply
def receive_message(self):
# Decodes a reply
reply = self.s.recv(1024).decode()
# Converts reply to a str
strreply = str(reply)
# prints reply
print(strreply)
class ServerApp(App):
def build(self):
box = BoxWidget()
return box
if __name__ == '__main__':
ServerApp().run()
忘记包含kv文件
<BoxWidget>:
display: display
Button:
text: 'Hello'
on_press: root.message_to_send()
Button:
text: 'Connect'
on_press: root.connect_to_server()
TextInput:
id: display
在以后的迭代中,我将用条件替换打印语句(即,客户1是否抓了卡?如果客户2的对手抓了一张正面朝下的卡,等等).
In future iterations, I'll be replacing print statements with conditionals (ie did client one draw a card? if so client 2's opponent draws a face-down card etc).
相对来说现在还很初级,但是您可以在这里做很多事情.
Relatively rudimentary as it is now but there is a lot you could do from here.
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