如何将音频文件延迟几秒钟

如何将音频文件延迟几秒钟

本文介绍了android-如何将音频文件延迟几秒钟的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我试图弄清楚如何将音频文件延迟约15秒.音频文件的时长为5秒,声音效果为"5,4,3,2,1 go!",倒数是从20开始的,因此应在15秒后开始播放.我听说我可以使用处理程序来执行此操作,但是我不知道如何在代码中实现它,所以在这里,非常感谢您的帮助!

I'm trying to figure out how to delay an audio file by about 15 seconds. The audio file is 5 seconds long and it's a sound effect saying "5,4,3,2,1 go!", the countdown is from 20 so it should start after 15 seconds. I heard I can do this with a handler but I don't know how to implement it in the code, so here it is, help would be much appreciated!

我按照以下方式进行了编辑,但是现在播放器根本无法启动,这是新代码:

I edited it with the way below, however now the player doesn't start at all, here's the new code:

public class WorkoutGymEasy1 extends Activity {

CountDownTimer cdt = null;
MediaPlayer mp;

@Override
protected void onCreate(Bundle savedInstanceState) {
    // TODO Auto-generated method stub
    super.onCreate(savedInstanceState);
    setContentView(R.layout.workout_gym_easy1);

    RelativeLayout rl5 = (RelativeLayout) findViewById(R.id.rl5);
    rl5.setBackgroundColor(Color.BLACK);

     mp = MediaPlayer.create(WorkoutGymEasy1.this, R.raw.countdown);
        try {
            mp.prepare();
        } catch (IllegalStateException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        } catch (IOException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }

    new CountDownTimer(20000, 1000) { //20 seconds count down with 1s interval (1000 ms)
        TextView c = (TextView) findViewById(R.id.timer_gym_easy1); //access TextView element on the screen to set the timer value

        public void onTick(long millisUntilFinished) { // Code in this method is executed every 1000ms (1s)
            c.setText("" + ((millisUntilFinished / 1000) - 1) + ""); //update the timer
             if(millisUntilFinished == 9000) {
                    mp.start();
                  }
        }

        @Override
        public void onFinish() {
            // TODO Auto-generated method stub
            c.setText("GO!");
            Intent myIntent = new Intent(getApplicationContext(), WorkoutGymEasy2.class);
            startActivity(myIntent);

            finish();               // call finish() method to destroy this activity and return to instructions screen
        }
    }.start();

}

protected void OnPause() {
    super.onPause();
    mp.release();
    finish();
}
}

推荐答案

不要开始在onCreate()中播放音频.从onCreate()中删除mp.start().

Don't start playing the audio in onCreate(). Remove mp.start() from onCreate().

mp = MediaPlayer.create(WorkoutGymEasy1.this, R.raw.countdown);
try {
  mp.prepare();
} catch (IllegalStateException e) {
  // TODO Auto-generated catch block
  e.printStackTrace();
} catch (IOException e) {
  // TODO Auto-generated catch block
  e.printStackTrace();
}

onTick()中播放音频. CountDownTimer并不精确,它会尽可能快地返回接近1秒的时间.永远不会是20000、19000等.作为优化,您可以在每个onTick()上将millisUntilFinished取整,并进行简单的检查以查看是否应该播放音频.

Play the audio in onTick(). The CountDownTimer is not precise, it will return as close to 1 second as it can. It will never be 20000, 19000... etc. As an optimization you can round the millisUntilFinished on each onTick() and do a simple check to see if you should play the audio or not.

public void onTick(long millisUntilFinished) { // Code in this method is executed every 1000ms (1s)
  c.setText("" + ((millisUntilFinished / 1000) - 1) + ""); //update the timer
  if(Math.round((float)millisUntilFinished / 1000.0f) == 5) {
    mp.start();
  }
}

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08-06 08:08