问题描述
我一直在研究这个,我想要一些建议。
正如您所看到的,我无法在正确的位置获取多个标记。无论我做什么,两个标记都基于第二个标记位置在 htmlMarker [i]
数组中显示。
感谢您的帮助!
作为参考,这里是JS:
var overlay;
函数initialize(){
var myLatLng = new google.maps.LatLng(62.323907,-150.109291);
var mapOptions = {
zoom:11,
center:myLatLng,
mapTypeId:google.maps.MapTypeId.SATELLITE
};
var gmap = new google.maps.Map(document.getElementById('map_canvas'),mapOptions);
函数HTMLMarker(lat,lng){
this.lat = lat;
this.lng = lng;
this.pos = new google.maps.LatLng(lat,lng);
}
HTMLMarker.prototype = new google.maps.OverlayView();
HTMLMarker.prototype.onRemove = function(){}
//在此处初始化您的html元素
HTMLMarker.prototype.onAdd = function(){
div =使用document.createElement( 'DIV');
div.className =htmlMarker;
div.innerHTML ='< img src =http://www.vcsd.org/img/icon/red.png>';
var panes = this.getPanes();
panes.overlayImage.appendChild(div);
}
HTMLMarker.prototype.draw = function(){
var overlayProjection = this.getProjection();
var position = overlayProjection.fromLatLngToDivPixel(this.pos);
var panes = this.getPanes();
panes.overlayImage.style.left = position.x +'px';
panes.overlayImage.style.top = position.y +'px';
}
//使用它
htmlMarker = [];
htmlMarker [0] =新的HTMLMarker(gmap.getCenter()。k,gmap.getCenter()。D);
htmlMarker [1] =新的HTMLMarker(gmap.getCenter()。k + .05,gmap.getCenter()。D + .05);
htmlMarker [0] .setMap(gmap);
htmlMarker [1] .setMap(gmap);
}
我已经更新了小提琴(参见更新) ();并在脚本结尾。这里是输出:
HTMLMarker(lat,lng)= 62.323907,-150.10929099999998
HTMLMarker(lat,lng) = 62.373906999999996,-150.05929099999997
HTMLMarker.prototype.draw = 500.5001116444473,296.6240725676762
HTMLMarker.prototype.draw = 573.3178894222365,139.71828594914405
因此,看起来正确的信息正在传入,但在某处正在被重写。
UPDATE
strong>我能够分离地图上的标记HTML元素。看起来像是嵌套在一个叠加层中:
< div style =transform:translateZ(0px); position:绝对;左:573.317889422237px;上:139.718285949144px; z-index:104;宽度:100%;>
< div class =htmlMarker>
< img src =http://www.vcsd.org/img/icon/red.png>
< / div>
< div class =htmlMarker>
< img src =http://www.vcsd.org/img/icon/red.png>
< / div>
< / div>
您必须设置图像的位置(或包含图片的div)。
目前您设置了 overlayImage
- 面板的位置(它是一个单独的元素,HTMLMarker的每个实例将被追加到相同的元素/窗格中)
固定代码:
//在这里启动你的html元素
HTMLMarker.prototype.onAdd = function(){
this.div = document.createElement('DIV');
this.div.className =htmlMarker;
this.div.style.position ='absolute';
this.div.innerHTML ='< img src =http://www.vcsd.org/img/icon/red.png>';
var panes = this.getPanes();
panes.overlayImage.appendChild(this.div);
}
HTMLMarker.prototype.draw = function(){
var overlayProjection = this.getProjection();
var position = overlayProjection.fromLatLngToDivPixel(this.pos);
var panes = this.getPanes();
this.div.style.left = position.x +'px';
this.div.style.top = position.y +'px';
}
I have been working on this fiddle, and I'd like some advice.
As you can see, I can't get multiple markers to render in the correct place. No matter what I do, both markers render based on the location of the second marker in the htmlMarker[i]
array.
Thanks for your help!
For reference, here is the JS:
var overlay;
function initialize() {
var myLatLng = new google.maps.LatLng(62.323907, -150.109291);
var mapOptions = {
zoom: 11,
center: myLatLng,
mapTypeId: google.maps.MapTypeId.SATELLITE
};
var gmap = new google.maps.Map(document.getElementById('map_canvas'), mapOptions);
function HTMLMarker(lat,lng){
this.lat = lat;
this.lng = lng;
this.pos = new google.maps.LatLng(lat,lng);
}
HTMLMarker.prototype = new google.maps.OverlayView();
HTMLMarker.prototype.onRemove= function(){}
//init your html element here
HTMLMarker.prototype.onAdd= function(){
div = document.createElement('DIV');
div.className = "htmlMarker";
div.innerHTML = '<img src="http://www.vcsd.org/img/icon/red.png">';
var panes = this.getPanes();
panes.overlayImage.appendChild(div);
}
HTMLMarker.prototype.draw = function(){
var overlayProjection = this.getProjection();
var position = overlayProjection.fromLatLngToDivPixel(this.pos);
var panes = this.getPanes();
panes.overlayImage.style.left = position.x + 'px';
panes.overlayImage.style.top = position.y + 'px';
}
//to use it
htmlMarker = [];
htmlMarker[0] = new HTMLMarker(gmap.getCenter().k, gmap.getCenter().D);
htmlMarker[1] = new HTMLMarker(gmap.getCenter().k+.05, gmap.getCenter().D+.05);
htmlMarker[0].setMap(gmap);
htmlMarker[1].setMap(gmap);
}
I have updated the fiddle (see update) to do some logging inside of HTMLMarker(); and at the end of the script. Here is the output:
HTMLMarker(lat,lng)= 62.323907, -150.10929099999998
HTMLMarker(lat,lng)= 62.373906999999996, -150.05929099999997
HTMLMarker.prototype.draw=500.5001116444473, 296.6240725676762
HTMLMarker.prototype.draw=573.3178894222365, 139.71828594914405
So it looks like the correct info is getting passed in, but somewhere things are being overridden.
UPDATE
I was able to isolate the marker HTML elements on the map. Looks like they are being nested within a single overlay:
<div style="transform: translateZ(0px); position: absolute; left: 573.317889422237px; top: 139.718285949144px; z-index: 104; width: 100%;">
<div class="htmlMarker">
<img src="http://www.vcsd.org/img/icon/red.png">
</div>
<div class="htmlMarker">
<img src="http://www.vcsd.org/img/icon/red.png">
</div>
</div>
You must set the position of the images(or the div's that contain the images).
Currently you set the position of the overlayImage
-pane(it's a single element, each instance of HTMLMarker will be appended to the same element/pane)
Fixed code:
//init your html element here
HTMLMarker.prototype.onAdd= function(){
this.div = document.createElement('DIV');
this.div.className = "htmlMarker";
this.div.style.position='absolute';
this.div.innerHTML = '<img src="http://www.vcsd.org/img/icon/red.png">';
var panes = this.getPanes();
panes.overlayImage.appendChild(this.div);
}
HTMLMarker.prototype.draw = function(){
var overlayProjection = this.getProjection();
var position = overlayProjection.fromLatLngToDivPixel(this.pos);
var panes = this.getPanes();
this.div.style.left = position.x + 'px';
this.div.style.top = position.y + 'px';
}
http://jsfiddle.net/q2cnne7y/17/
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