问题描述
在Mac OS / Cocoa中,我可以以透明的方式合成键盘输入 - 字符串 - 用于最前面的应用程序?
更精确,我不想发送特殊字符或控制序列。我只需要发送标准字符。
刚学习了,AppleScript可以这样做:
告诉应用程序TextEdit
activate
告诉应用程序系统事件
keystrokefusing {command down}
end tell
end tell
问:我该如何使用ObjC / cocoa? p>
更新2012-02-18 - Nicks提案已增加
基于的代码,这里是最终的解决方案:
//首先,获取当前应用程序的PSN
ProcessSerialNumber psn;
GetFrontProcess(& psn);
//做一些关键事件
CGEventRef keyup,keydown;
keydown = CGEventCreateKeyboardEvent(NULL,(CGKeyCode)6,true);
keyup = CGEventCreateKeyboardEvent(NULL,(CGKeyCode)6,false);
//将它们转发到最前面的应用程序
CGEventPostToPSN(& psn,keydown);
CGEventPostToPSN(& psn,keyup);
//最后表现为友好
CFRelease(keydown);
CFRelease(keyup);
使用此方法,点击非激活面板的按钮将事件定向到实际前应用程序。完全是我想做的。
当然,你会想使用CGEventCreateKeyboardEvent来创建键盘事件,例如:
CGEventRef keyup,keydown;
keydown = CGEventCreateKeyboardEvent(NULL,(CGKeyCode)56,true);
keyup = CGEventCreateKeyboardEvent(NULL,(CGKeyCode)56,false);
CGEventPost(kCGHIDEventTap,keydown);
CGEventPost(kCGHIDEventTap,keyup);
CFRelease(keydown);
CFRelease(keyup);
这比AppleScript有点复杂,但它做的伎俩。你必须显式发布一个键下来,然后一个keyup事件。有关详情,请参阅。 p>
In Mac OS / Cocoa, may I synthesize keyboard entries - strings - for the frontmost application in a transparent way?
To be more precise, I don't want to send special characters or control sequences. My only need is to send standard characters.
Just learned here, that AppleScript can do the trick like this:
tell application "TextEdit"
activate
tell application "System Events"
keystroke "f" using {command down}
end tell
end tell
Q: How would I do this using ObjC / cocoa?
UPDATE 2012-02-18 - Nicks proposal enhanced
Based on Nick's code below, here is the final solution:
// First, get the PSN of the currently front app
ProcessSerialNumber psn;
GetFrontProcess( &psn );
// make some key events
CGEventRef keyup, keydown;
keydown = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, true);
keyup = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)6, false);
// forward them to the frontmost app
CGEventPostToPSN (&psn, keydown);
CGEventPostToPSN (&psn, keyup);
// and finally behave friendly
CFRelease(keydown);
CFRelease(keyup);
Using this method, a click on a button of a non-activating panel targets the event to the actual front application. Perfectly what I want to do.
Sure, you'll want to use CGEventCreateKeyboardEvent to create keyboard events, then post them as such:
CGEventRef keyup, keydown;
keydown = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, true);
keyup = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)56, false);
CGEventPost(kCGHIDEventTap, keydown);
CGEventPost(kCGHIDEventTap, keyup);
CFRelease(keydown);
CFRelease(keyup);
It's a bit more complicated than AppleScript but it does the trick. You do have to explicitly post a keydown and then a keyup event. More information at the Quartz Event Services Reference.
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