问题描述
我有这个代码:
void generar(){
while(true){
if(yPos == topOfTheWorld){
scene [xPos] [yPos] = 2;
} else if(yPos> = topOfTheWorld){
scene [xPos] [yPos] = 1;
} else if(yPos< topOfTheWorld){
scene [xPos] [yPos] = 0;
} else {
scene [xPos] [yPos] = 0;
}
yPos ++;
if(yPos> worldHeight){
topOfTheWorld + = 0;
yPos = 0;
xPos ++;
}
if(xPos> worldWidth){
break;
}
}
std :: ofstream output(mapa.txt);
for(int y = 0; y< worldHeight; y ++){
for(int x = 0; x output<< scene [x] [y ];
if(x } < std :: endl;}
}
MessageBox(0,World generation has finished!,Finished!,MB_OK)
}
生成一个基于数组的世界。但是当我添加:
slope = random(5)
To:
code> if(yPos == worldHeight){
topOfTheWorld + = 0; //将有斜率变量...
if(yPos == worldHeight){
slope = random(5)-2;
topOfTheWorld + = slope;
由于某种原因, while
(随机函数)
#include< time.h>
#include< windows.h>
int random(int n = 0){
srand(time(NULL));
if(n!= 0){
return rand()%n;
} else {
return rand()
}
}
(变量)
const int worldWidth = 50;
const int worldHeight = 26;
int topOfTheWorld = worldHeight / 2;
int xPos = 0;
int yPos = 0;
int scene [worldWidth] [worldHeight];
int slope;
我能做什么?
您显示 scene
定义为:
int scene [worldWidth] [worldHeight];但是,您的代码具有:
<$>
p $ p> if(xPos> worldWidth){
break;
}
这意味着你会在数组边界之外写一个值 xPos == worldWidth
,这会导致未定义的行为。添加 slope
变量可能会导致变量组织发生变化,导致未定义的行为会影响和/或所有循环控制变量的值。
要修复,您应该更改错误检查:
if(xPos& = worldWidth){
break;
}
您已经使用代码编辑了您的问题, > yPos 以类似的方式检查不正确。
I have this code:
void generar() {
while (true) {
if (yPos == topOfTheWorld) {
scene[xPos][yPos] = 2;
} else if (yPos >= topOfTheWorld) {
scene[xPos][yPos] = 1;
} else if(yPos < topOfTheWorld) {
scene[xPos][yPos] = 0;
} else {
scene[xPos][yPos] = 0;
}
yPos++;
if(yPos>worldHeight) {
topOfTheWorld += 0;
yPos = 0;
xPos++;
}
if (xPos>worldWidth) {
break;
}
}
std::ofstream output("mapa.txt");
for(int y=0;y<worldHeight;y++) {
for(int x=0;x<worldWidth;x++) {
output<<scene[x][y];
if(x<(worldWidth-1)){output<<",";}
}
if(y<(worldHeight-1)){output<<std::endl;}
}
MessageBox(0, "World generation has finished!", "Finished!", MB_OK);
}
That generates a world based in an array. But when I add:
slope = random(5)-2;
To:
if(yPos == worldHeight) {
topOfTheWorld += 0; //There would be the slope var...
if(yPos == worldHeight) {
slope = random(5)-2;
topOfTheWorld += slope;
For some reason the while
becomes an infinite loop, and I don't know why.
(Random Function)
#include <time.h>
#include <windows.h>
int random(int n = 0) {
srand(time(NULL));
if(n!=0){
return rand() % n;
} else {
return rand();
}
}
(Variables)
const int worldWidth = 50;
const int worldHeight = 26;
int topOfTheWorld = worldHeight/2;
int xPos = 0;
int yPos = 0;
int scene[worldWidth][worldHeight];
int slope;
What can I do?
You show that scene
is defined as:
int scene[worldWidth][worldHeight];
However, your code has this:
if (xPos>worldWidth) {
break;
}
Which means you will actually write a value outside the array boundary when xPos == worldWidth
, and this causes undefined behavior. Adding the slope
variable may cause your variable organization to change in a way that the undefined behavior ends up affecting the values of and or all of your loop control variables.
To fix, you should change the erroneous check with:
if (xPos>=worldWidth) {
break;
}
You have since edited your question with code that makes your yPos
check incorrect in a similar way.
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