问题描述
我正在尝试创建一个 C# Websocket 服务器,但我似乎没有让它工作.我现在有一个服务器,它接受 TCPClient,接收来自客户端的 HTTP 请求并尝试发回 HTTP 响应,以便可以完成 HTML5 WebSocket 握手.
I'm trying to create a C# Websocket server but I just don't seem to get it working.I now have a server that accepts the TCPClient, receives the HTTP request from the client and that tries to send back a HTTP response so the HTML5 WebSocket handshake can be completed.
我认为服务器发送给客户端的握手有问题.我阅读了草案(Websocket 76 草案) 表示在握手结束时必须对给出的两个密钥给出响应.此响应由服务器计算.
I believe there is something wrong with my handshake that the server sends to the client.I read the draft (Websocket 76 draft) which states that at the end of the handshake a response has to be given for the two keys that are given. This response gets calculated by the server.
这是我的代码:
static void Main(string[] args)
{
int port = 8181;
IPAddress localAddr = IPAddress.Loopback;
TcpListener server = new TcpListener(localAddr, port);
server.Start();
// Buffer for reading data
Byte[] receivedBytes = new Byte[256];
String data = null;
// Enter the listening loop.
while (true)
{
Console.WriteLine("Waiting for a connection...");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!
");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(receivedBytes, 0, receivedBytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.UTF8.GetString(receivedBytes, 0, i);
Console.WriteLine("Received:");
Console.WriteLine(data);
Byte[] response_token = hashResponse(data);
string handshake = "HTTP/1.1 101 WebSocket Protocol Handshake
"
+ "Upgrade: WebSocket
" + "Connection: Upgrade
"
+ "Sec-WebSocket-Origin: http://localhost
"
+ "Sec-WebSocket-Location: ws://localhost:8181/websession
"
+ "
";
Byte[] writtenBytes = Encoding.UTF8.GetBytes(handshake);
stream.Write(writtenBytes, 0, writtenBytes.Length);
stream.Write(response_token, 0, response_token.Length);
Console.WriteLine("Send:");
Console.WriteLine(handshake);
string strHash = Encoding.UTF8.GetString(response_token);
Console.WriteLine(strHash);
}
}
}
static Byte[] hashResponse(string receivedData)
{
string strDel = "
";
char[] delimeter = strDel.ToCharArray();
string Key1 = null;
string Key2 = null;
string hash = null;
MD5 md5 = MD5.Create();
string[] lines = receivedData.Split(delimeter);
Key1 = lines[10].Substring(20);
Key2 = lines[12].Substring(20);
hash = lines[16];
Int64 numbersKey1 = Convert.ToInt64(string.Join(null, Regex.Split(Key1, "[^\d]")));
Int64 numbersKey2 = Convert.ToInt64(string.Join(null, Regex.Split(Key2, "[^\d]")));
Int64 numberSpaces1 = countSpaces(Key1);
Int64 numberSpaces2 = countSpaces(Key2);
int dividedKey1 = (int) (numbersKey1 / numberSpaces1);
int dividedKey2 = (int) (numbersKey2 / numberSpaces2);
Byte[] encodedKey1 = Encoding.UTF8.GetBytes(dividedKey1.ToString());
Byte[] encodedKey2 = Encoding.UTF8.GetBytes(dividedKey2.ToString());
Byte[] encodedHash = Encoding.UTF8.GetBytes(hash);
Byte[] combined = Encoding.UTF8.GetBytes(dividedKey1.ToString() + dividedKey2.ToString() + hash);
Byte[] responseHash = md5.ComputeHash(combined);
return responseHash;
}
static int countSpaces(string key)
{
int counter = 0;
char[] charArray = key.ToCharArray();
foreach (char c in charArray)
{
if (c.Equals(' '))
counter++;
}
return counter;
}
我用于测试的 HTML 页面(名为 Test.html)由在我的计算机上运行的 apache 网络服务器托管我通过浏览(在 Chrome 中)到 http://localhost/Test.html 来访问它
The HTML page (which is named Test.html) I'm using for testing is hosted by an apache webserver which runs on my computer I access it by browsing (in Chrome) to http://localhost/Test.html
有没有人知道我做错了什么,因为我非常绝望.
Does anyone have a clue what I'm doing wrong because I'm getting quite desperate.
提前致谢
丹尼斯
推荐答案
这是我根据 草稿ietf-hybi-thewebsocketprotocol-00:
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
class Program
{
static void Main(string[] args)
{
var listener = new TcpListener(IPAddress.Loopback, 8080);
listener.Start();
while (true)
{
using (var client = listener.AcceptTcpClient())
using (var stream = client.GetStream())
{
var headers = new Dictionary<string, string>();
string line = string.Empty;
while ((line = ReadLine(stream)) != string.Empty)
{
var tokens = line.Split(new char[] { ':' }, 2);
if (!string.IsNullOrWhiteSpace(line) && tokens.Length > 1)
{
headers[tokens[0]] = tokens[1].Trim();
}
}
var key = new byte[8];
stream.Read(key, 0, key.Length);
var key1 = headers["Sec-WebSocket-Key1"];
var key2 = headers["Sec-WebSocket-Key2"];
var numbersKey1 = Convert.ToInt64(string.Join(null, Regex.Split(key1, "[^\d]")));
var numbersKey2 = Convert.ToInt64(string.Join(null, Regex.Split(key2, "[^\d]")));
var numberSpaces1 = CountSpaces(key1);
var numberSpaces2 = CountSpaces(key2);
var part1 = (int)(numbersKey1 / numberSpaces1);
var part2 = (int)(numbersKey2 / numberSpaces2);
var result = new List<byte>();
result.AddRange(GetBigEndianBytes(part1));
result.AddRange(GetBigEndianBytes(part2));
result.AddRange(key);
var response =
"HTTP/1.1 101 WebSocket Protocol Handshake" + Environment.NewLine +
"Upgrade: WebSocket" + Environment.NewLine +
"Connection: Upgrade" + Environment.NewLine +
"Sec-WebSocket-Origin: " + headers["Origin"] + Environment.NewLine +
"Sec-WebSocket-Location: ws://localhost:8080/websession" + Environment.NewLine +
Environment.NewLine;
var bufferedResponse = Encoding.UTF8.GetBytes(response);
stream.Write(bufferedResponse, 0, bufferedResponse.Length);
using (var md5 = MD5.Create())
{
var handshake = md5.ComputeHash(result.ToArray());
stream.Write(handshake, 0, handshake.Length);
}
}
}
}
static int CountSpaces(string key)
{
return key.Length - key.Replace(" ", string.Empty).Length;
}
static string ReadLine(Stream stream)
{
var sb = new StringBuilder();
var buffer = new List<byte>();
while (true)
{
buffer.Add((byte)stream.ReadByte());
var line = Encoding.ASCII.GetString(buffer.ToArray());
if (line.EndsWith(Environment.NewLine))
{
return line.Substring(0, line.Length - 2);
}
}
}
static byte[] GetBigEndianBytes(int value)
{
var bytes = 4;
var buffer = new byte[bytes];
int num = bytes - 1;
for (int i = 0; i < bytes; i++)
{
buffer[num - i] = (byte)(value & 0xffL);
value = value >> 8;
}
return buffer;
}
}
还有一个示例客户端:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<script type="text/javascript">
var socket = new WebSocket('ws://localhost:8080/websession');
socket.onopen = function() {
alert('handshake successfully established. May send data now...');
};
socket.onclose = function() {
alert('connection closed');
};
</script>
</head>
<body>
</body>
</html>
这篇关于C# HTML5 Websocket 服务器的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!