本文介绍了HTML5、JavaScript 和在画布中绘制多个矩形的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
为什么我的多个矩形不能在画布中绘制?
Why won't my multiple rectangles draw in the canvas?
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<script src="Scripts/jquery-1.9.1.min.js"></script>
</head>
<body>
<canvas id="myCanvas" width="500" height="500" style="border:1px solid red">
<p>Your browser doesn't support canvas.</p>
</canvas>
</body>
</html>
<script type ="text/javascript">
function Shape(x, y, w, h, fill) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.fill = fill;
}
// get canvas element.
var elem = document.getElementById('myCanvas');
// check if context exist
if (elem.getContext) {
var myRect = [];
myRect.push(new Shape(10, 0, 25, 25, "#333"))
myRect.push(new Shape(0, 40, 39, 25, "#333"))
myRect.push(new Shape(0, 80, 100, 25, "#333"))
context = elem.getContext('2d');
for (i in myRect) {
//console.log(x);
context.fillRect(i.x, i.y, i.w, i.h)
}
//// x, y, width, height
//context.fillRect(0, 0, 50, 50);
//// x, y, width, height
//context.fillRect(75, 0, 50, 50);
}
</script>
感谢您的帮助.
推荐答案
好的,你就快到了.当您遍历矩形数组时,您是在遍历数组 key 而不是对象本身(请参阅 如何以对象为成员循环遍历纯 JavaScript 对象?).另外,正如@jimjimmy1995 指出的那样,您需要使用 .fillStyle
设置填充.fillRect
没有填充参数.
Ok, so you were almost there.When you iterate round your array of rectangles, you are iterating over the array key not the objects themselves (see How to Loop through plain JavaScript object with objects as members?).Plus, as @jimjimmy1995 pointed out, you need to set the fill using .fillStyle
as .fillRect
does not have a fill parameter.
此代码将起作用:
function Shape(x, y, w, h, fill) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.fill = fill;
}
// get canvas element.
var elem = document.getElementById('myCanvas');
// check if context exist
if (elem.getContext) {
var myRect = [];
myRect.push(new Shape(10, 0, 25, 25, "#333"));
myRect.push(new Shape(0, 40, 39, 25, "#333"));
myRect.push(new Shape(0, 80, 100, 25, "#333"));
context = elem.getContext('2d');
for (var i in myRect) {
oRec = myRect[i];
context.fillStyle = oRec.fill;
context.fillRect(oRec.x, oRec.y, oRec.w, oRec.h);
}
}
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