问题描述
我在做一个iphone的游戏,需要一些图形它。如果我需要的图形被认为是2D或3D的我不知道。我只有几个不同的动作,我的性格心不是要在用户交互旋转。基本上,如果你能想象一个棋盘,我需要我的性格被看作是能够往前走,右转,前进,左转,往前走。所以基本上只是该棋盘移动在各个方向上鸟瞰。然而,当他向后移动(或者真的面临180度,向前移动)我需要他能够看到他的脸,我不希望他面对前面,硬是向后走。所以,这是一个三维的工作还是2D的工作吗?而这会被认为是精灵或者是什么。
I'm making an iphone game, and need some graphics for it. I was wondering if the graphics I need are considered 2d or 3d. I only a few distinct actions, My character isnt going to be rotating at the users interaction. Basically, If you can imagine a checker board, I need my character to be seen to be able move forward, turn right and move forward, and turn left and move forward. So basically just move on that checkerboard in all directions on a birds eye view. Yet, when he is moving backwards (or really facing 180 degrees and moving forwards) I need him to be able to see his face, I dont want him to face the front and literally walk backwards. So, is this a 3d job or a 2d job? And would this be considered a sprite or what is it.
推荐答案
精灵将是您最好的答案。如果你看看老RTS游戏,你会发现,他们实际上是精灵,而不是真正的3D模型。这是为了允许在屏幕上的实体数量更多。拆装previous问题。问问你的设计师为3D模型,然后将它输出为2D GIF。你甚至可能想看看在游戏中的精灵和适当的三维模型之间的交换来实现自己问什么,而不是承诺只有一个方法。
Sprites would be the best answer for you. If you look at old RTS games you'll notice that they are in fact sprites and not true 3D models. This was to allow for a greater number on on screen entities. Working on your previous question. Ask your designer for 3D models and then output it as a 2D gif. You may even want to look at swapping between sprites and proper 3D model in game to accomplish what your asking instead of committing to just one method.
最后,而是开辟一个新的问题,这将是更好的编辑您的previous之一。这种由累加停止重复的条目是只是一点点整洁。我还建议在甚至堆栈交换姊妹网站专门去以3D /游戏开发(我还没有签,但应该有一个)。即使你不使用UDK框架这是很好的检查出界,以了解更多。
Lastly, Instead of opening up a new question it would be better to edit your previous one. This stops duplicate entries from accumulating and is just a little bit neater. I'd also recommend going on the UDK forums or even a stack-exchange sister site devoted to 3D/Game Dev (I haven't checked but there should be one). Even if your not using the UDK framework it's good to check out the community to learn more.
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