本文介绍了如何在three.js中用随机粒子制作一个球体的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我需要一些帮助,在 Three.js 中用随机粒子制作一个球体.
I need some help making a sphere out of random particles in three.js.
我知道如何用粒子制作不同的形状,但不知道如何随机制作它们.
I know how to make different shapes out of particles, but not how to make them randomly.
这是我目前拥有的,
// point cloud geometry
var geometry = new THREE.SphereGeometry(100, 100, 100);
material = new THREE.PointCloudMaterial({
size: 1,
transparent: true,
opacity: 0.5,
color: 0xffffff
});
// point cloud
var pointCloud = new THREE.PointCloud(geometry, material);
//add to scene
scene.add( pointCloud );
谢谢
推荐答案
评论后编辑
这样做的技巧:它生成两个随机角度,然后使用它们将极坐标(球面)坐标转换为具有固定距离(等于球体半径)的笛卡尔坐标
This does the trick: it generates two random angles, then uses them to translate from polar (spherical) coordinates to cartesian coordinates with a fixed distance (that is equal to the radius of the sphere)
var distance = 100;
var geometry = new THREE.Geometry();
for (var i = 0; i < 1000; i++) {
var vertex = new THREE.Vector3();
var theta = THREE.Math.randFloatSpread(360);
var phi = THREE.Math.randFloatSpread(360);
vertex.x = distance * Math.sin(theta) * Math.cos(phi);
vertex.y = distance * Math.sin(theta) * Math.sin(phi);
vertex.z = distance * Math.cos(theta);
geometry.vertices.push(vertex);
}
var particles = new THREE.PointCloud(geometry, new THREE.PointCloudMaterial({color: 0xffffff}));
particles.boundingSphere = 50;
scene.add(particles);
(工作示例)
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