问题描述
在构建项目时,我得到了一些未定义的引用.这是构建日志:
I'm getting some undefined references when building my project. Here's the build log:
**** Build of configuration Debug for project test ****
**** Internal Builder is used for build ****
g++ -O0 -g3 -Wall -c -fmessage-length=0 -o src\main.o ..\src\main.cpp
g++ -O0 -g3 -Wall -c -fmessage-length=0 -o src\test.o ..\src\test.cpp
g++ -O0 -g3 -Wall -c -fmessage-length=0 -o src\window.o ..\src\window.cpp
..\src\window.cpp: In member function 'void Window::StartRenderContext()':
..\src\window.cpp:150:24: warning: NULL used in arithmetic
..\src\window.cpp:161:28: warning: NULL used in arithmetic
..\src\window.cpp:174:24: warning: NULL used in arithmetic
g++ -mwindows -l glew32 -l glew32s -l glu32 -l opengl32 -o test.exe src\window.o src\test.o src\main.o
src\window.o: In function `ZN6Window18StartRenderContextEv':
C:\eclipse\workspace\test\Debug/../src/window.cpp:101: undefined reference to `wglCreateContext@4'
C:\eclipse\workspace\test\Debug/../src/window.cpp:102: undefined reference to `wglMakeCurrent@8'
C:\eclipse\workspace\test\Debug/../src/window.cpp:115: undefined reference to `glewInit'
C:\eclipse\workspace\test\Debug/../src/window.cpp:125: undefined reference to `wglMakeCurrent@8'
C:\eclipse\workspace\test\Debug/../src/window.cpp:126: undefined reference to `wglDeleteContext@4'
C:\eclipse\workspace\test\Debug/../src/window.cpp:148: undefined reference to `__wglewChoosePixelFormatARB'
C:\eclipse\workspace\test\Debug/../src/window.cpp:159: undefined reference to `__wglewChoosePixelFormatARB'
C:\eclipse\workspace\test\Debug/../src/window.cpp:185: undefined reference to `__wglewCreateContextAttribsARB'
C:\eclipse\workspace\test\Debug/../src/window.cpp:194: undefined reference to `__wglewCreateContextAttribsARB'
C:\eclipse\workspace\test\Debug/../src/window.cpp:204: undefined reference to `__wglewCreateContextAttribsARB'
C:\eclipse\workspace\test\Debug/../src/window.cpp:214: undefined reference to `__wglewCreateContextAttribsARB'
C:\eclipse\workspace\test\Debug/../src/window.cpp:227: undefined reference to `wglMakeCurrent@8'
collect2: ld returned 1 exit status
Build error occurred, build is stopped
Time consumed: 8128 ms.
这是我的链接命令:
g++ -mwindows -l glew32 -l glew32s -l glu32 -l opengl32 -o test.exe src\window.o src\test.o src\main.o
这是正确的吗?我正在使用glew的64位二进制文件(我认为32位二进制文件没有任何意义).他们只是打算与Visual Studio一起使用吗?
Is this correct? I'm using the 64-bit binaries of glew (I think the 32s don't mean anything). Were they only meant to be used with visual studio?
这是我的代码中的包含内容:
Here's the includes in my code:
#include "Windows.h"
#include "GL/glew.h"
#include "GL/wglew.h"
#include "GL/gl.h"
#include "GL/glu.h"
#include "test.h"
我正在使用Eclipse Indigo CDT,MinGW,Win32,OpenGL和glew.
I am using Eclipse Indigo CDT, MinGW, Win32, OpenGL, and glew.
推荐答案
我解决了切换未定义引用"问题.
I solved "glew undefined reference" problems.
我的开发环境是Windows 7(x64)上的带有MinGW的Eclipse CDT.
My development environment is eclipse CDT with MinGW on Windows 7 (x64).
解决方案包括以下3个步骤:
The solution is the following 3 steps:
- 添加源代码:
#define GLEW_STATIC
- 添加链接器标志:
-lglew32s -lopengl32 -lfreeglut
- 添加编译标志:
gcc -DGLEW_STATIC
- Add source code:
#define GLEW_STATIC
- Add linker flag:
-lglew32s -lopengl32 -lfreeglut
- Add compiling flag:
gcc -DGLEW_STATIC
如果需要,您必须添加-lglu32 -glut32
等.
If needed, you have to add -lglu32 -glut32
etc.
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