本文介绍了与Silverlight 5(COM端口)串行通信的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在一个ASP.NET网站中,我需要从客户端访问USB设备上。

I'm working on an ASP.NET website in which I'll need to access an usb device from the client side.

我见过的Silverlight 5,通过使用的P / Invoke的,允许我们访问客户机上的DLL。我计划在我的网页将与USB设备交互的一个添加一个Silverlight控件。这样,这样,每个客户使用这种装置,只需要在我的网站连接并开始使用它。

I've seen that Silverlight 5, through the use of P/Invoke, allows us to access dlls on the client machine. I plan to add a silverlight control in one of my page that will interact with my usb Device. This, way, each customer using this kind of device, will only need to connect on my website and start working with it.

不过,处于那种与USB设备交互的初学者,我如何管理这样做呢?

Nonetheless, being a beginner at that kind of interaction with an usb device, how can I manage to do this ?

的Windows DLL会为我提供与USB设备交互的好方法?

Which windows dll will provide me with a good way of interacting with an usb device ?

进一步的信息:


  • 我需要能够通过通信COM口。一个典型的串行通信。我如何能做到这一点?

有关测试目的,我可以通过像大力神的应用程序连接到我的设备,我基本上需要reprodure那种连接在我的Silverlight模块...

For testing purpose, I can connect to my device through an application like "Hercules", and I basically need to reprodure that kind of connection in my silverlight module...

难道你们有什么例子?

感谢您的帮助,

推荐答案

我已经找到了一个包装类,使我能够创建一个串口 的Silverlight 5 。我现在可以访问我的USB设备,通过串行通信。

I've found a wrapper class that enables me to create a connection to a serial port within Silverlight 5. I'm now able to access my usb device, through a serial communication.

由于我花了很多时间试图使其工作,我会与大家分享这个类:

Since I spent lot of time trying to make it work, I'll share this class with you :

using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;

namespace TestSerialDLL
{
  public class SerialWrapper : IDisposable
  {
    #region Enum
    public enum StopBits
    {
      None,
      One,
      Two,
      OnePointFive,
    }

    public enum Parity
    {
     None,
      Odd,
      Even,
      Mark,
      Space,
    }
    #endregion
    #region Fields
    /// <summary>
    /// The baud rate at which the communications device operates.
    /// </summary>
    private readonly int iBaudRate;

    /// <summary>
    /// The number of bits in the bytes to be transmitted and received.
    /// </summary>
    private readonly byte byteSize;

    /// <summary>
    /// The system handle to the serial port connection ('file' handle).
    /// </summary>
    private IntPtr pHandle = IntPtr.Zero;

    /// <summary>
    /// The parity scheme to be used.
    /// </summary>
    private readonly Parity parity;

    /// <summary>
    /// The name of the serial port to connect to.
    /// </summary>
    private readonly string sPortName;

    /// <summary>
    /// The number of bits in the bytes to be transmitted and received.
    /// </summary>
    private readonly StopBits stopBits;
    #endregion

    #region Constructor
    /// <summary>
    /// Creates a new instance of SerialCom.
    /// </summary>
    /// <param>The name of the serial port to connect to</param>
    /// <param>The baud rate at which the communications device operates</param>
    /// <param>The number of stop bits to be used</param>
    /// <param>The parity scheme to be used</param>
    /// <param>The number of bits in the bytes to be transmitted and received</param>
    public SerialWrapper(string portName, int baudRate, StopBits stopBits, Parity parity, byte byteSize)
    {
      if (stopBits == StopBits.None)
        throw new ArgumentException("stopBits cannot be StopBits.None", "stopBits");
      if (byteSize < 5 || byteSize > 8)
        throw new ArgumentOutOfRangeException("The number of data bits must be 5 to 8 bits.", "byteSize");
      if (baudRate < 110 || baudRate > 256000)
        throw new ArgumentOutOfRangeException("Invalid baud rate specified.", "baudRate");
      if ((byteSize == 5 && stopBits == StopBits.Two) || (stopBits == StopBits.OnePointFive && byteSize > 5))
        throw new ArgumentException("The use of 5 data bits with 2 stop bits is an invalid combination, " +
            "as is 6, 7, or 8 data bits with 1.5 stop bits.");

      this.sPortName = portName;
      this.iBaudRate = baudRate;
      this.byteSize = byteSize;
      this.stopBits = stopBits;
      this.parity = parity;
    }

    /// <summary>
    /// Creates a new instance of SerialCom.
    /// </summary>
    /// <param>The name of the serial port to connect to</param>
    /// <param>The baud rate at which the communications device operates</param>
    /// <param>The number of stop bits to be used</param>
    /// <param>The parity scheme to be used</param>
    public SerialWrapper(string portName, int baudRate, StopBits stopBits, Parity parity)
      : this(portName, baudRate, stopBits, parity, 8)
    {

    }
    #endregion

    #region Open
    /// <summary>
    /// Opens and initializes the serial connection.
    /// </summary>
    /// <returns>Whether or not the operation succeeded</returns>
    public bool Open()
    {
      pHandle = CreateFile(this.sPortName, FileAccess.ReadWrite, FileShare.None,
          IntPtr.Zero, FileMode.Open, 0, IntPtr.Zero);
      if (pHandle == IntPtr.Zero) return false;

      if (ConfigureSerialPort()) return true;
      else
      {
        Dispose();
        return false;
      }
    }
    #endregion

    #region Write
    /// <summary>
    /// Transmits the specified array of bytes.
    /// </summary>
    /// <param>The bytes to write</param>
    /// <returns>The number of bytes written (-1 if error)</returns>
    public int Write(byte[] data)
    {
      FailIfNotConnected();
      if (data == null) return 0;

      int bytesWritten;
      if (WriteFile(pHandle, data, data.Length, out bytesWritten, 0))
        return bytesWritten;
      return -1;
    }

    /// <summary>
    /// Transmits the specified string.
    /// </summary>
    /// <param>The string to write</param>
    /// <returns>The number of bytes written (-1 if error)</returns>
    public int Write(string data)
    {
      FailIfNotConnected();

      // convert the string to bytes
      byte[] bytes;
      if (data == null)
      {
        bytes = null;
      }
      else
      {
        bytes = Encoding.UTF8.GetBytes(data);
      }

      return Write(bytes);
    }

    /// <summary>
    /// Transmits the specified string and appends the carriage return to the end
    /// if it does not exist.
    /// </summary>
    /// <remarks>
    /// Note that the string must end in '\r\n' before any serial device will interpret the data
    /// sent. For ease of programmability, this method should be used instead of Write() when you
    /// want to automatically execute the specified command string.
    /// </remarks>
    /// <param>The string to write</param>
    /// <returns>The number of bytes written (-1 if error)</returns>
    public int WriteLine(string data)
    {
      if (data != null && !data.EndsWith("\r\n"))
        data += "\r\n";
      return Write(data);
    }
    #endregion

    #region Read
    /// <summary>
    /// Reads any bytes that have been received and writes them to the specified array.
    /// </summary>
    /// <param>The array to write the read data to</param>
    /// <returns>The number of bytes read (-1 if error)</returns>
    public int Read(byte[] data)
    {
      FailIfNotConnected();
      if (data == null) return 0;

      int bytesRead;
      if (ReadFile(pHandle, data, data.Length, out bytesRead, 0))
        return bytesRead;
      return -1;
    }

    /// <summary>
    /// Reads any data that has been received as a string.
    /// </summary>
    /// <param>The maximum number of bytes to read</param>
    /// <returns>The data received (null if no data)</returns>
    public string ReadString(int maxBytesToRead)
    {
      if (maxBytesToRead < 1) throw new ArgumentOutOfRangeException("maxBytesToRead");

      byte[] bytes = new byte[maxBytesToRead];
      int numBytes = Read(bytes);
      //string data = ASCIIEncoding.ASCII.GetString(bytes, 0, numBytes);
      string data = Encoding.UTF8.GetString(bytes, 0, numBytes);
      return data;
    }
    #endregion

    #region Dispose Utils
    /// <summary>
    /// Disconnects and disposes of the SerialCom instance.
    /// </summary>
    public void Dispose()
    {
      if (pHandle != IntPtr.Zero)
      {
        CloseHandle(pHandle);
        pHandle = IntPtr.Zero;
      }
    }

    /// <summary>
    /// Flushes the serial I/O buffers.
    /// </summary>
    /// <returns>Whether or not the operation succeeded</returns>
    public bool Flush()
    {
      FailIfNotConnected();

      const int PURGE_RXCLEAR = 0x0008; // input buffer
      const int PURGE_TXCLEAR = 0x0004; // output buffer
      return PurgeComm(pHandle, PURGE_RXCLEAR | PURGE_TXCLEAR);
    }
    #endregion

    #region Private Helpers
    /// <summary>
    /// Configures the serial device based on the connection parameters pased in by the user.
    /// </summary>
    /// <returns>Whether or not the operation succeeded</returns>
    private bool ConfigureSerialPort()
    {
      DCB serialConfig = new DCB();
      if (GetCommState(pHandle, ref serialConfig))
      {
        // setup the DCB struct with the serial settings we need
        serialConfig.BaudRate = (uint)this.iBaudRate;
        serialConfig.ByteSize = this.byteSize;
        serialConfig.fBinary = 1; // must be true
        serialConfig.fDtrControl = 1; // DTR_CONTROL_ENABLE "Enables the DTR line when the device is opened and leaves it on."
        serialConfig.fAbortOnError = 0; // false
        serialConfig.fTXContinueOnXoff = 0; // false

        serialConfig.fParity = 1; // true so that the Parity member is looked at
        switch (this.parity)
        {
          case Parity.Even:
            serialConfig.Parity = 2;
            break;
          case Parity.Mark:
            serialConfig.Parity = 3;
            break;
          case Parity.Odd:
            serialConfig.Parity = 1;
            break;
          case Parity.Space:
            serialConfig.Parity = 4;
            break;
          case Parity.None:
          default:
            serialConfig.Parity = 0;
            break;
        }
        switch (this.stopBits)
        {
          case StopBits.One:
            serialConfig.StopBits = 0;
            break;
          case StopBits.OnePointFive:
            serialConfig.StopBits = 1;
            break;
          case StopBits.Two:
            serialConfig.StopBits = 2;
            break;
          case StopBits.None:
          default:
            throw new ArgumentException("stopBits cannot be StopBits.None");
        }

        if (SetCommState(pHandle, ref serialConfig))
        {
          // set the serial connection timeouts
          COMMTIMEOUTS timeouts = new COMMTIMEOUTS();
          timeouts.ReadIntervalTimeout = 1;
          timeouts.ReadTotalTimeoutMultiplier = 0;
          timeouts.ReadTotalTimeoutConstant = 0;
          timeouts.WriteTotalTimeoutMultiplier = 0;
          timeouts.WriteTotalTimeoutConstant = 0;
          if (SetCommTimeouts(pHandle, ref timeouts))
          {
            return true;
          }
          else
          {
            return false;
          }
        }
        else
        {
          return false;
        }
      }
      else
      {
        return false;
      }
    }

    /// <summary>
    /// Helper that throws a InvalidOperationException if we don't have a serial connection.
    /// </summary>
    private void FailIfNotConnected()
    {
      if (pHandle == IntPtr.Zero)
        throw new InvalidOperationException("You must be connected to the serial port before performing this operation.");
    }
    #endregion

    #region Native Helpers
    #region Native structures
    /// <summary>
    /// Contains the time-out parameters for a communications device.
    /// </summary>
    [StructLayout(LayoutKind.Sequential)]
    struct COMMTIMEOUTS
    {
      public uint ReadIntervalTimeout;
      public uint ReadTotalTimeoutMultiplier;
      public uint ReadTotalTimeoutConstant;
      public uint WriteTotalTimeoutMultiplier;
      public uint WriteTotalTimeoutConstant;
    }

    /// <summary>
    /// Defines the control setting for a serial communications device.
    /// </summary>
    [StructLayout(LayoutKind.Sequential)]
    struct DCB
    {
      public int DCBlength;
      public uint BaudRate;
      public uint Flags;
      public ushort wReserved;
      public ushort XonLim;
      public ushort XoffLim;
      public byte ByteSize;
      public byte Parity;
      public byte StopBits;
      public sbyte XonChar;
      public sbyte XoffChar;
      public sbyte ErrorChar;
      public sbyte EofChar;
      public sbyte EvtChar;
      public ushort wReserved1;
      public uint fBinary;
      public uint fParity;
      public uint fOutxCtsFlow;
      public uint fOutxDsrFlow;
      public uint fDtrControl;
      public uint fDsrSensitivity;
      public uint fTXContinueOnXoff;
      public uint fOutX;
      public uint fInX;
      public uint fErrorChar;
      public uint fNull;
      public uint fRtsControl;
      public uint fAbortOnError;
    }
    #endregion

    #region Native Methods
    // Used to get a handle to the serial port so that we can read/write to it.
    [DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
    static extern IntPtr CreateFile(string fileName,
       [MarshalAs(UnmanagedType.U4)] FileAccess fileAccess,
       [MarshalAs(UnmanagedType.U4)] FileShare fileShare,
       IntPtr securityAttributes,
       [MarshalAs(UnmanagedType.U4)] FileMode creationDisposition,
       int flags,
       IntPtr template);

    // Used to close the handle to the serial port.
    [DllImport("kernel32.dll", SetLastError = true)]
    static extern bool CloseHandle(IntPtr hObject);

    // Used to get the state of the serial port so that we can configure it.
    [DllImport("kernel32.dll")]
    static extern bool GetCommState(IntPtr hFile, ref DCB lpDCB);

    // Used to configure the serial port.
    [DllImport("kernel32.dll")]
    static extern bool SetCommState(IntPtr hFile, [In] ref DCB lpDCB);

    // Used to set the connection timeouts on our serial connection.
    [DllImport("kernel32.dll", SetLastError = true)]
    static extern bool SetCommTimeouts(IntPtr hFile, ref COMMTIMEOUTS lpCommTimeouts);

    // Used to read bytes from the serial connection.
    [DllImport("kernel32.dll")]
    static extern bool ReadFile(IntPtr hFile, byte[] lpBuffer,
       int nNumberOfBytesToRead, out int lpNumberOfBytesRead, int lpOverlapped);

    // Used to write bytes to the serial connection.
    [DllImport("kernel32.dll", SetLastError = true)]
    static extern bool WriteFile(IntPtr hFile, byte[] lpBuffer,
        int nNumberOfBytesToWrite, out int lpNumberOfBytesWritten, int lpOverlapped);

    // Used to flush the I/O buffers.
    [DllImport("kernel32.dll", SetLastError = true)]
    static extern bool PurgeComm(IntPtr hFile, int dwFlags);
    #endregion
    #endregion
  }
}

下面是在行动SerialWrapper的例子​​:

Here is an Example of the SerialWrapper in action:

using (var p = new SerialWrapper(@"\\.\COM12", 9600, SerialWrapper.StopBits.One, SerialWrapper.Parity.None))
{
    if (!p.Open())
    {
        Console.WriteLine("Unable to connect.");
        return;
    }
    while (true)
    {
        Console.Write(p.ReadString(1024));
    }
}

这篇关于与Silverlight 5(COM端口)串行通信的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-04 08:34