问题描述
我有一个启动器 Activity
,它在打开时加载和调整大位图作为背景.
每当点击后退按钮时,Activity
就会被销毁
.但我认为内存还没有释放.
当我打开应用程序时,点击后退按钮并再次打开它(重复),我会收到一个OutOfMemoryError
.
我很抱歉这个新手问题,但我想知道每当 Activity
被 破坏
时我如何释放内存?
@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_welcome);//MARK - 移动BackgroundImageViewmovingBackgroundImageView = (ImageView) findViewById(R.id.movingBackgroundImageView);movingBackgroundImageView.setColorFilter(Color.argb(255, 255, 255, 255));movingBackgroundImageView.setScaleType(ImageView.ScaleType.MATRIX);movingBackgroundImageView.setAlpha(0.28f);准备背景动画();}私有无效prepareBackgroundAnimation(){DisplayMetrics displaymetrics = new DisplayMetrics();getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);screenWidth = displaymetrics.widthPixels;screenHeight = displaymetrics.heightPixels;movingImageHeight = displaymetrics.heightPixels;移动图像宽度 = 1920.0/1080.0 * 移动图像高度;bitmapImage = BitmapFactory.decodeResource(this.getResources(), R.drawable.moving_background_image);scaledBitmap = bitmapImage.createScaledBitmap(bitmapImage, (int)movingImageWidth,(int)movingImageHeight,false);movingBackgroundImageView.setImageBitmap(scaledBitmap);backgroundImageInBeginning = true;movingBackgroundImageView.post(new Runnable() {@覆盖公共无效运行(){movingBackgroundImageView.setImageMatrix(matrix);移动背景();}});}
12-22 13:44:49.549 30885-30885/?E/AndroidRuntime:致命异常:主要进程:id.testingapp.android.TestingApp,PID:30885java.lang.OutOfMemoryError:无法分配 26211852 字节的分配,其中有 14018312 个空闲字节和 13MB,直到 OOM在 dalvik.system.VMRuntime.newNonMovableArray(本机方法)在 android.graphics.Bitmap.nativeCreate(Native Method)在 android.graphics.Bitmap.createBitmap(Bitmap.java:939)在 android.graphics.Bitmap.createBitmap(Bitmap.java:912)在 android.graphics.Bitmap.createBitmap(Bitmap.java:843)在 android.graphics.Bitmap.createScaledBitmap(Bitmap.java:719)在 id.testingapp.android.TestingApp.WelcomeActivity.prepareBackgroundAnimation(WelcomeActivity.java:140)在 id.TestingApp.android.TestingApp.WelcomeActivity.onCreate(WelcomeActivity.java:72)在 android.app.Activity.performCreate(Activity.java:6283)在 android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1119)在 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2646)在 android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2758)在 android.app.ActivityThread.access$900(ActivityThread.java:177)在 android.app.ActivityThread$H.handleMessage(ActivityThread.java:1448)在 android.os.Handler.dispatchMessage(Handler.java:102)在 android.os.Looper.loop(Looper.java:145)在 android.app.ActivityThread.main(ActivityThread.java:5942)在 java.lang.reflect.Method.invoke(Native Method)在 java.lang.reflect.Method.invoke(Method.java:372)在 com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1400)在 com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1195)
我已经尝试将所有这些都放在 onDestroyed()
中,但问题仍然存在
@Override受保护的无效 onDestroy() {结束();位图图像 = 空;scaledBitmap = null;super.onDestroy();Runtime.getRuntime().gc();System.gc();}
为其添加以下代码
@Override受保护的无效 onDestroy() {//android.os.Process.killProcess(android.os.Process.myPid());super.onDestroy();if(scaledBitmap!=null){scaledBitmap.recycle();缩放位图=空;}}
I have a launcher Activity
that load and resize big bitmap as it's background when it opens.
Whenever hit the back button, the Activity
is destroyed
. But I think the memory is not released yet.
When I open back the app, hit the back button and open it again (repeatedly), I will get a OutOfMemoryError
.
I am sorry for this newbie question but I am wondering how do I release the memory whenever an Activity
is destroyed
?
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_welcome);
//MARK - movingBackgroundImageView
movingBackgroundImageView = (ImageView) findViewById(R.id.movingBackgroundImageView);
movingBackgroundImageView.setColorFilter(Color.argb(255, 255, 255, 255));
movingBackgroundImageView.setScaleType(ImageView.ScaleType.MATRIX);
movingBackgroundImageView.setAlpha(0.28f);
prepareBackgroundAnimation();
}
private void prepareBackgroundAnimation() {
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
screenWidth = displaymetrics.widthPixels;
screenHeight = displaymetrics.heightPixels;
movingImageHeight = displaymetrics.heightPixels;
movingImageWidth = 1920.0 / 1080.0 * movingImageHeight;
bitmapImage = BitmapFactory.decodeResource(this.getResources(), R.drawable.moving_background_image);
scaledBitmap = bitmapImage.createScaledBitmap(bitmapImage, (int) movingImageWidth, (int) movingImageHeight, false);
movingBackgroundImageView.setImageBitmap(scaledBitmap);
backgroundImageInBeginning = true;
movingBackgroundImageView.post(new Runnable() {
@Override
public void run() {
movingBackgroundImageView.setImageMatrix(matrix);
moveBackground();
}
});
}
EDIT:
I have tried to put all these in onDestroyed()
but the problem persists
@Override
protected void onDestroy() {
finish();
bitmapImage = null;
scaledBitmap = null;
super.onDestroy();
Runtime.getRuntime().gc();
System.gc();
}
Add following code for it
@Override
protected void onDestroy() {
//android.os.Process.killProcess(android.os.Process.myPid());
super.onDestroy();
if(scaledBitmap!=null)
{
scaledBitmap.recycle();
scaledBitmap=null;
}
}
这篇关于特定活动被破坏时释放内存的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!