问题描述
我在Game Center中显示了Game Center的成就,因此我知道我的实现在报告中是正确的.
My game center achievements are appearing in Game Center, so I know my implementation is correct in reporting.
对此有疑问.
首先,在Game Center中,它没有在图像上显示百分比视图……即,成就旁边有2%完成,即使我报告了.02.我知道正在报告成就,因为如果我将其扔到100,它将记录成就.
First, in Game Center it is not showing the percentage view on the image... ie 2% complete next to the achievement, even though I have reported .02. I know the achievement is being reported because if I throw the 100 at it, it records the achievement.
第二,我的成就并没有显示给用户.据我了解,该功能是由Gamekit自动处理的.我给人的印象是,小模态会出现,让用户知道他们完成了一项成就.我现在认为我必须做些事情,因为没有小的模态出现.
Second, my achievements are not appearing to the user upon reward. As I understood, this functionality was suppose to be handled automatically by gamekit. I was under the impression the the small modal would appear letting the user know they completed an achievement. I now think there is something I have to do, because no small modal is appearing.
我将附上我的代码,但其中大部分都可以使用.
I will attach my code, but most of it stock.
我的最后一个问题是获取分数.我相信我将不得不存储自己的分数,因为我当前的实现看起来并不能很好地配合.
My last problem is retrieving scores. I believe I am going to have to store my own scores because my current implementation does not look like it will mesh well.
预先感谢...
- (void) loadAchievements
{ [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
if (error != nil)
{
// handle errors
}
if (achievements != nil)
{
// process the array of achievements.
}
}];
}
-(float)getAchievementPercentageForIdentifier:(NSString *)identifier {
__block float percentage = 0;
[GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
if (error != nil)
{
// handle errors
}
if (achievements != nil)
{
// process the array of achievements.
for (GKAchievement *achievement in achievements) {
if ([achievement.identifier isEqualToString:identifier]) {
percentage = achievement.percentComplete;
NSLog(@"percent complete --> %f", achievement.percentComplete);
}
}
}
}];
NSLog(@"Percentage --> %f", percentage);
return percentage;
}
- (void) reportAchievementIdentifier: (NSString*) identifier percentComplete: (float) percent
{
GKAchievement *achievement = [[[GKAchievement alloc] initWithIdentifier: identifier] autorelease];
if (achievement)
{
achievement.percentComplete = percent;
[achievement reportAchievementWithCompletionHandler:^(NSError *error)
{
if (error != nil)
{
// Retain the achievement object and try again later (not shown).
}
}];
}
}
-(void) addCompletedGameToAchievements {
float oneGamePercentage = 0;
float tenGamePercentage = 0;
float fiftyGamePercentage = 0;
float hundredGamePercentage = 0;
float fivehundredGamePercentage = 0;
float thousandGamePercentage = 0;
int gamesComplete = 0;
oneGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedOne];
tenGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedTen];
fiftyGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedFifty];
hundredGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedHundred];
fivehundredGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedFivehundred];
thousandGamePercentage = [self getAchievementPercentageForIdentifier:kAchievementGamesCompletedThousand];
if (oneGamePercentage != 100) {
[self reportAchievementIdentifier:kAchievementGamesCompletedOne percentComplete:100];
}
if (tenGamePercentage != 100) {
gamesComplete = tenGamePercentage * 10;
gamesComplete++;
[self reportAchievementIdentifier:kAchievementGamesCompletedTen percentComplete:(gamesComplete * .10)];
}
if (fiftyGamePercentage != 100) {
gamesComplete = fiftyGamePercentage * 50;
gamesComplete++;
NSLog(@"fifty game reported %f ",(gamesComplete * .02));
[self reportAchievementIdentifier:kAchievementGamesCompletedFifty percentComplete:(gamesComplete * .02)];
}
if (hundredGamePercentage != 100) {
gamesComplete = hundredGamePercentage * 100;
gamesComplete++;
[self reportAchievementIdentifier:kAchievementGamesCompletedHundred percentComplete:(gamesComplete * .01)];
}
if (fivehundredGamePercentage != 100) {
gamesComplete = fivehundredGamePercentage * 500;
gamesComplete++;
[self reportAchievementIdentifier:kAchievementGamesCompletedFivehundred percentComplete:(gamesComplete * .002)];
}
if (fivehundredGamePercentage != 100) {
gamesComplete = thousandGamePercentage * 1000;
gamesComplete++;
[self reportAchievementIdentifier:kAchievementGamesCompletedThousand percentComplete:(gamesComplete * .0001)];
}
NSLog(@"100 game percentage -- > %f", hundredGamePercentage);
}
推荐答案
很多问题...
- 我对增加
gamesComplete
背后的逻辑感到困惑 - 您应该将它们存储在本地,而不是每次都询问GameCenter.
-
-getAchievementPercentageForIdentifier:
始终返回0,因为GameKit方法是异步的. -
GKAchievement.percentageComplete
是 percentage .您需要乘以100.
- I'm confused by the logic behind incrementing
gamesComplete
- You should store them locally instead of asking GameCenter every time.
-getAchievementPercentageForIdentifier:
will always return 0 because GameKit methods are asynchronous.GKAchievement.percentageComplete
is a percentage. You need to multiply by 100.
我认为您必须做自己的成就通知.
I think you have to do your own achievement notifications.
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