如何找到矩形的填充颜色

如何找到矩形的填充颜色

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问题描述

我按照ItextSharp示例获取图形结构,获取矩形坐标,使用代码:

I follow ItextSharp example for getting a graphical structure, to get the rectangle coordinates, using code:

class VectorGraphicsListener : IExtRenderListener
{
public void ModifyPath(PathConstructionRenderInfo renderInfo)
{
    if (renderInfo.Operation == PathConstructionRenderInfo.RECT)
    {
        float x = renderInfo.SegmentData[0];
        float y = renderInfo.SegmentData[1];
        float w = renderInfo.SegmentData[2];
        float h = renderInfo.SegmentData[3];
...

我尝试了renderInfo.GetFillColor();
但是没有这样的方法。

I tried the renderInfo.GetFillColor();but there is no such a method.

我想获得额外的矩形属性:

像矩形填充颜色,(有些模拟到DIV style =background:blue; border:black;html中的标签)
我是怎么得到的?

I want to get additional rectangle properties :
like rectangle fill color,( some analog to DIV style="background: blue; border:black;" tag in html)how I get it ?

推荐答案

是。

因此,我只是将该答案(使用iText / Java)的代码移植到iTextSharp / C#:

Thus, I simply ported the code from that answer (which was using iText / Java) to iTextSharp / C#:

class ExtRenderListener : IExtRenderListener
{
    public void BeginTextBlock() { }
    public void RenderText(TextRenderInfo renderInfo) { }
    public void EndTextBlock() { }
    public void RenderImage(ImageRenderInfo renderInfo) { }

    public void ModifyPath(PathConstructionRenderInfo renderInfo)
    {
        pathInfos.Add(renderInfo);
    }

    public iTextSharp.text.pdf.parser.Path RenderPath(PathPaintingRenderInfo renderInfo)
    {
        GraphicsState graphicsState = getGraphicsState(renderInfo);
        Matrix ctm = graphicsState.GetCtm();

        if ((renderInfo.Operation & PathPaintingRenderInfo.FILL) != 0)
        {
            Console.Write("FILL ({0}) ", toString(graphicsState.FillColor));
            if ((renderInfo.Operation & PathPaintingRenderInfo.STROKE) != 0)
                Console.Write("and ");
        }
        if ((renderInfo.Operation & PathPaintingRenderInfo.STROKE) != 0)
        {
            Console.Write("STROKE ({0}) ", toString(graphicsState.StrokeColor));
        }

        Console.Write("the path ");

        foreach (PathConstructionRenderInfo pathConstructionRenderInfo in pathInfos)
        {
            switch (pathConstructionRenderInfo.Operation)
            {
                case PathConstructionRenderInfo.MOVETO:
                    Console.Write("move to {0} ", toString(transform(ctm, pathConstructionRenderInfo.SegmentData)));
                    break;
                case PathConstructionRenderInfo.CLOSE:
                    Console.Write("close {0} ", toString(transform(ctm, pathConstructionRenderInfo.SegmentData)));
                    break;
                case PathConstructionRenderInfo.CURVE_123:
                    Console.Write("curve123 {0} ", toString(transform(ctm, pathConstructionRenderInfo.SegmentData)));
                    break;
                case PathConstructionRenderInfo.CURVE_13:
                    Console.Write("curve13 {0} ", toString(transform(ctm, pathConstructionRenderInfo.SegmentData)));
                    break;
                case PathConstructionRenderInfo.CURVE_23:
                    Console.Write("curve23 {0} ", toString(transform(ctm, pathConstructionRenderInfo.SegmentData)));
                    break;
                case PathConstructionRenderInfo.LINETO:
                    Console.Write("line to {0} ", toString(transform(ctm, pathConstructionRenderInfo.SegmentData)));
                    break;
                case PathConstructionRenderInfo.RECT:
                    Console.Write("rectangle {0} ", toString(transform(ctm, expandRectangleCoordinates(pathConstructionRenderInfo.SegmentData))));
                    break;
            }
        }
        Console.WriteLine();

        pathInfos.Clear();
        return null;
    }

    String toString(IList<float> coordinates)
    {
        StringBuilder result = new StringBuilder();
        result.Append("[ ");
        for (int i = 0; i < coordinates.Count; i++)
        {
            result.Append(coordinates[i]);
            result.Append(' ');
        }
        result.Append(']');
        return result.ToString();
    }

    List<float> transform(Matrix ctm, IList<float> coordinates)
    {
        List<float> result = new List<float>();
        for (int i = 0; i + 1 < coordinates.Count; i += 2)
        {
            Vector vector = new Vector(coordinates[i], coordinates[i + 1], 1);
            vector = vector.Cross(ctm);
            result.Add(vector[Vector.I1]);
            result.Add(vector[Vector.I2]);
        }
        return result;
    }

    List<float> expandRectangleCoordinates(IList<float> rectangle)
    {
        if (rectangle.Count < 4)
            return new List<float>();
        return new List<float>
        {
                rectangle[0], rectangle[1],
                rectangle[0] + rectangle[2], rectangle[1],
                rectangle[0] + rectangle[2], rectangle[1] + rectangle[3],
                rectangle[0], rectangle[1] + rectangle[3]
        };
    }

    String toString(BaseColor baseColor)
    {
        if (baseColor == null)
            return "DEFAULT";
        return String.Format("{0},{1},{2}", baseColor.R, baseColor.G, baseColor.B);
    }

    GraphicsState getGraphicsState(PathPaintingRenderInfo renderInfo)
    {
        System.Reflection.FieldInfo gsField = typeof(PathPaintingRenderInfo).GetField("gs", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
        return (GraphicsState) gsField.GetValue(renderInfo);
    }

    public void ClipPath(int rule)
    {
    }

    List<PathConstructionRenderInfo> pathInfos = new List<PathConstructionRenderInfo>();
}

检索 GraphicsState所需的反射发生在方法 getGraphicsState

using (var pdfReader = new PdfReader([FILE TO PARSE]))
{
    IExtRenderListener extRenderListener = new ExtRenderListener();
    // Loop through each page of the document
    for (var page = 1; page <= pdfReader.NumberOfPages; page++)
    {
        Console.Write("\nPage {0}\n====\n", page);
        PdfReaderContentParser parser = new PdfReaderContentParser(pdfReader);
        parser.ProcessContent(page, extRenderListener);
    }
}



输出



对于以前的问题所涉及的PDF,此代码返回

Output

For the PDF that former question was about, this code returns

Page 1
====
STROKE (0,0,0) the path rectangle [ 88,3 693,69 227,77 693,69 227,77 788 88,3 788 ]
STROKE (0,0,0) the path rectangle [ 227,77 693,69 367,24 693,69 367,24 788 227,77 788 ]
STROKE (0,0,0) the path rectangle [ 367,23 693,69 506,7 693,69 506,7 788 367,23 788 ]
FILL (255,0,0) the path rectangle [ 229,77 695,69 365,37 695,69 365,37 786,09 229,77 786,09 ]
STROKE (DEFAULT) the path move to [ 228 810 ] line to [ 338 810 ]

(正如您在坐标输出中观察到的,我当前的语言环境使用逗号作为小数分隔符...)

(As you can observe in the coordinate outputs, my current locale uses a comma as decimal separator...)

这篇关于itextsharp:如何找到矩形的填充颜色的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-03 23:46