问题描述
好吧所以我正在制作游戏,我正在尝试通过在其上添加文字来修改原始命中标记图像,并且我使用以下代码:
Alright so I'm making a game, and I'm trying to modify the original hit marker image by adding text on it, and I'm using the following code:
import javax.swing.ImageIcon;
import javax.swing.Timer;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
public class HitMarker {
public static final Image rangeHitMarker = new ImageIcon(HitMarker.class.getResource("rangeHitMarker.png")).getImage();
public static final Image magicHitMarker = new ImageIcon(HitMarker.class.getResource("magicHitMarker.png")).getImage();
public static final Image monsterHitMarker = new ImageIcon(HitMarker.class.getResource("monsterHitMarker.png")).getImage();
public static final Font font = new Font("Tahoma", Font.PLAIN, 10);
public static final Color t = new Color(0,0,0,0);
public Image hitMarker;
public BufferedImage image;
public String hit;
public int attackStyle;
public boolean rangeAttack;
public int x;
public int y;
public Timer timer;
public boolean remove;
public HitMarker(int x, int y, int hit, int attackStyle){
this.hit = String.format("%d", hit);
this.remove = false;
this.x = x;
this.y = y;
this.attackStyle = attackStyle;
this.hitMarker = getImage();
BufferedImage bi = new BufferedImage(35, 20, BufferedImage.TYPE_INT_RGB);
Graphics2D g = bi.createGraphics();
g.drawImage(hitMarker, 0, 0, null);
g.setFont(font);
g.setColor(Color.WHITE);
g.drawString(this.hit, 18, 13);
g.dispose();
image = bi;
timer = new Timer(800,
new ActionListener(){
public void actionPerformed(ActionEvent e){
remove = true;
timer.stop();
}
}
);
timer.setInitialDelay(800);
timer.start();
}
public HitMarker(int x, int y, int hit){
this.hit = String.format("%d", hit);
this.remove = false;
this.x = x;
this.y = y;
this.hitMarker = monsterHitMarker;
BufferedImage bi = new BufferedImage(35, 20, BufferedImage.TYPE_INT_RGB);
Graphics2D g = bi.createGraphics();
g.drawImage(hitMarker, 0, 0, null);
g.setFont(font);
g.setColor(Color.WHITE);
g.drawString(this.hit, 18, 13);
g.dispose();
image = bi;
timer = new Timer(800,
new ActionListener(){
public void actionPerformed(ActionEvent e){
remove = true;
timer.stop();
}
}
);
timer.setInitialDelay(800);
timer.start();
}
public boolean isRangeAttack(){
return attackStyle == AttackStyleConstants.RANGE || attackStyle == AttackStyleConstants.RANGE_DEFENCE ? true : false;
}
public Image getImage(){
return isRangeAttack() ? rangeHitMarker : magicHitMarker;
}
}
特别关注任一构造函数:
我所遇到的错误是,当我创建BufferedImage并在缓冲图像上绘制图像时,它会自动创建黑色背景,我不知道为什么。我已经尝试过研究这个主题,有些人说要改变一些关于AlphaComposite和g.clearRect()方法的东西,但这些似乎都不起作用。顺便说一句,我在缓冲图像上绘制的图像是35x20(这是缓冲图像的尺寸),它具有透明背景。如果有人能告诉我如何删除这个黑色背景,非常感谢,谢谢。
Focusing particularly on either constructor:And the error that I'm having is that when I create the BufferedImage and draw the image on the buffered image, it's creating a black background automatically and I don't know why. I've tried researching on this topic and some say to change something about the AlphaComposite and the g.clearRect() method, but neither of those seem to work. By the way, the image that I'm painting on the buffered image is 35x20 (which is the dimensions of the buffered image) and it has a transparent background. If anyone can tell me how to remove this black background, it would be very much appreciated, thank you.
推荐答案
试试 BufferedImage.TYPE_INT_ARGB
。这将使区域透明而不是黑色。
Try BufferedImage.TYPE_INT_ARGB
. This will make the regions transparent instead of black.
这篇关于BufferedImage生成黑色背景的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!