本文介绍了WebRTC,截屏的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我目前的问题是,我想找到一种在 Android 上的 webrtc 连接期间捕获帧/屏幕截图的方法.我知道这里已经有一些解决方案,但没有一个对我有用.

my current problem is, that I want to find a way to capture a frame/screenshot during a webrtc connection on Android. I know there are already some solutions to this here but none were working for me.

按照我目前的方法,我遵循了这个要点.

With my current approach I followed this Gist.

问题在于它返回一个黑色位图.我将附加我的方法,但它基本上与 Gist 相同.如果有人对如何解决此问题有任何想法,请提前致谢.

The problem is that it returns a black bitmap. I will append my approach but it basically is the same as the Gist. If anybody has any ideas how to solve this, thanks in advance.

Activity SingleFrameCapturer.BitmapListener gotFrameListener = new
    SingleFrameCapturer.BitmapListener() {

    @Override
    public void gotBitmap(Bitmap theBitmap) {
        Log.e(TAG, "got bitmap!");

        ImageView imageView = findViewById(R.id.object_preview);
        imageView.setImageBitmap(theBitmap);

        imageView.setVisibility(View.VISIBLE);
            }
        };

        MediaStream stream = contextManager.getStream();
        SingleFrameCapturer.toBitmap(this, stream, gotFrameListener);
    }
}

单帧捕获器

import android.graphics.Bitmap;
import android.util.Base64;
import android.util.Log;
import java.nio.ByteBuffer;

import org.webrtc.VideoTrack;
import org.webrtc.MediaStream;
import org.webrtc.EglBase;
import org.webrtc.RendererCommon;

import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;

public class SingleFrameCapturer {

    public interface BitmapListener {
        public void gotBitmap(Bitmap theBitmap);
    }

    private static boolean firstTimeOnly = true;


    // the below pixelBuffer code is based on from
    // https://github.com/CyberAgent/android-gpuimage/blob/master/library/src/jp/co/cyberagent/android/gpuimage/PixelBuffer.java
    //
    class PixelBuffer implements org.webrtc.VideoRenderer.Callbacks {
        final static String TAG = "PixelBuffer";
        final static boolean LIST_CONFIGS = false;

        int mWidth, mHeight;
        EGL10 mEGL;
        EGLDisplay mEGLDisplay;
        boolean gotFrame = false;
        String mThreadOwner;
        BitmapListener listener;
        android.app.Activity activity;


        public PixelBuffer(android.app.Activity activity, BitmapListener listener) {
            this.listener = listener;
            this.activity = activity;
        }


        private static final String VERTEX_SHADER_STRING =
                "varying vec2 interp_tc;\n"
                        + "attribute vec4 in_pos;\n"
                        + "attribute vec4 in_tc;\n"
                        + "\n"
                        + "uniform mat4 texMatrix;\n"
                        + "\n"
                        + "void main() {\n"
                        + "    gl_Position = in_pos;\n"
                        + "    interp_tc = (texMatrix * in_tc).xy;\n"
                        + "}\n";


        @Override
        public void renderFrame(final org.webrtc.VideoRenderer.I420Frame i420Frame) {
            Log.d(TAG, "entered renderFrame");
            //
            // we only want to grab a single frame but our method may get called
            // a few times before we're done.
            //
            if (gotFrame || i420Frame.width == 0 || i420Frame.height == 0) {
                Log.d(TAG, "Already got frame so taking honourable exit");
                org.webrtc.VideoRenderer.renderFrameDone(i420Frame);
                return;
            }
            activity.runOnUiThread(new Runnable() {
                public void run() {
                    int width = i420Frame.width;
                    int height = i420Frame.height;
                    Log.d(TAG, "about to call initWithSize");
                    initWithSize(width, height);
                    Bitmap bitmap = toBitmap(i420Frame);
                    org.webrtc.VideoRenderer.renderFrameDone(i420Frame);
                    gotFrame = true;
                    listener.gotBitmap(bitmap);
                    destroy();
                }
            });
        }

        private int buildARGB(int r, int g, int b) {
            return (0xff << 24) |(r << 16) | (g << 8) | b;
        }

        private Bitmap toBitmap(org.webrtc.VideoRenderer.I420Frame frame) {

            if (frame.yuvFrame) {

                //EglBase eglBase = EglBase.create();
                EglBase eglBase = StreamActivity.rootEglBase;

                if(firstTimeOnly) {
                    eglBase.createDummyPbufferSurface();
                    firstTimeOnly = false;
                }
                eglBase.makeCurrent();
                TextureToRGB textureToRGB = new TextureToRGB();
                int numPixels = mWidth *mHeight;
                final int bytesPerPixel = 4;
                ByteBuffer framebuffer = ByteBuffer.allocateDirect(numPixels*bytesPerPixel);

                final float frameAspectRatio = (float) frame.rotatedWidth() / (float) frame.rotatedHeight();

                final float[] rotatedSamplingMatrix =
                        RendererCommon.rotateTextureMatrix(frame.samplingMatrix, frame.rotationDegree);
                final float[] layoutMatrix = RendererCommon.getLayoutMatrix(
                        false, frameAspectRatio, (float) mWidth / mHeight);
                final float[] texMatrix = RendererCommon.multiplyMatrices(rotatedSamplingMatrix, layoutMatrix);

                textureToRGB.convert(framebuffer, mWidth, mHeight, frame.textureId, texMatrix);

                byte [] frameBytes = framebuffer.array();
                int [] dataARGB = new int[numPixels];
                for(int i = 0, j = 0; j < numPixels; i+=bytesPerPixel, j++) {
                    //
                    // data order in frameBytes is red, green, blue, alpha, red, green, ....
                    //
                    dataARGB[j] = buildARGB(frameBytes[i] & 0xff,frameBytes[i+1] &0xff,frameBytes[i+2] &0xff);
                }

                Bitmap bitmap = Bitmap.createBitmap(dataARGB, mWidth, mHeight, Bitmap.Config.ARGB_8888);
                return bitmap;
            }
            else {
                return null;
            }
        }

        private void initWithSize(final int width, final int height) {
            mWidth = width;
            mHeight = height;

            // Record thread owner of OpenGL context
            mThreadOwner = Thread.currentThread().getName();
        }


        public void destroy() {
        }


        private int getConfigAttrib(final EGLConfig config, final int attribute) {
            int[] value = new int[1];
            return mEGL.eglGetConfigAttrib(mEGLDisplay, config,
                    attribute, value) ? value[0] : 0;
        }
    }


    final private static String TAG = "SingleFrameCapturer";
    org.webrtc.VideoRenderer renderer;

    private  SingleFrameCapturer(final android.app.Activity activity, MediaStream mediaStream, final BitmapListener gotFrameListener) {
        if( mediaStream.videoTracks.size() == 0) {
            Log.e(TAG, "No video track to capture from");
            return;
        }

        final VideoTrack videoTrack = mediaStream.videoTracks.get(0);
        final PixelBuffer vg = new PixelBuffer(activity, new BitmapListener() {

            @Override
            public void gotBitmap(final Bitmap bitmap) {
                activity.runOnUiThread(new Runnable(){
                    public void run() {
                        videoTrack.removeRenderer(renderer);
                        try {
                            gotFrameListener.gotBitmap(bitmap);
                        } catch( Exception e1) {
                            Log.e(TAG, "Exception in gotBitmap callback:" + e1.getMessage());
                            e1.printStackTrace(System.err);
                        }
                    }
                });

            }
        });
        renderer = new org.webrtc.VideoRenderer(vg);
        videoTrack.addRenderer(renderer);
    }

    /**
     * This constructor builds an object which captures a frame from mediastream to a Bitmap.
     * @param mediaStream The input media mediaStream.
     * @param gotFrameListener A callback which will receive the Bitmap.
     */
    public static void toBitmap(android.app.Activity activity, MediaStream mediaStream, final BitmapListener gotFrameListener) {
        new SingleFrameCapturer(activity, mediaStream, gotFrameListener);
    }

    /**
     * This method captures a frame from the supplied media stream to a jpeg file written to the supplied outputStream.
     * @param mediaStream  the source media stream
     * @param quality the quality of the jpeq 0 to 100.
     * @param outputStream the output stream the jpeg file will be written to.
     * @param done a runnable that will be invoked when the outputstream has been written to.
     * @return The frame capturer. You should keep a reference to the frameCapturer until the done object is invoked.
     */
    public static void toOutputStream(android.app.Activity activity, MediaStream mediaStream, final int quality, final java.io.OutputStream outputStream, final Runnable done) {
        BitmapListener gotFrameListener = new BitmapListener() {

            @Override
            public void gotBitmap(Bitmap theBitmap) {
                theBitmap.compress(Bitmap.CompressFormat.JPEG, quality, outputStream);
                try {
                    done.run();
                } catch( Exception e1) {
                    Log.e(TAG, "Exception in toOutputStream done callback:" + e1.getMessage());
                    e1.printStackTrace(System.err);
                }

            }
        };
        toBitmap(activity, mediaStream, gotFrameListener);
    }

    /**
     * This method captures a frame from the supplied mediastream to a dataurl written to a StringBuilder.
     * @param mediaStream  the source media stream
     * @param quality the quality of the jpeq 0 to 100.
     * @param output a StringBuilder which will be the recipient of the dataurl.
     * @param done a runnable that will be invoked when the dataurl is built.
     * @return The frame capturer. You should keep a reference to the frameCapturer until the done object is invoked.
     */
    public static void toDataUrl(android.app.Activity activity, MediaStream mediaStream, final int quality, final StringBuilder output, final Runnable done) {

        final java.io.ByteArrayOutputStream outputStream = new java.io.ByteArrayOutputStream();
        Runnable convertToUrl = new Runnable() {

            @Override
            public void run() {
                output.append("data:image/jpeg;base64,");
                output.append(Base64.encodeToString(outputStream.toByteArray(), Base64.DEFAULT));
                try {
                    done.run();
                } catch( Exception e1) {
                    Log.e(TAG, "Exception in toDataUrl done callback:" + e1.getMessage());
                    e1.printStackTrace(System.err);
                }
            }
        };
        toOutputStream(activity, mediaStream, quality, outputStream, convertToUrl);
    }
}

TextureToRGB

TextureToRGB

import android.opengl.GLES11Ext;
import android.opengl.GLES20;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import org.webrtc.*;
/**
 * Class for converting OES textures RGBA. It should be constructed on a thread with
 * an active EGL context, and only be used from that thread. It is used by the EasyrtcSingleFrameCapturer.
 */
public class TextureToRGB {
    // Vertex coordinates in Normalized Device Coordinates, i.e.
    // (-1, -1) is bottom-left and (1, 1) is top-right.
    private static final FloatBuffer DEVICE_RECTANGLE = GlUtil.createFloatBuffer(new float[] {
            -1.0f, -1.0f, // Bottom left.
            1.0f, -1.0f, // Bottom right.
            -1.0f, 1.0f, // Top left.
            1.0f, 1.0f, // Top right.
    });

    // Texture coordinates - (0, 0) is bottom-left and (1, 1) is top-right.
    private static final FloatBuffer TEXTURE_RECTANGLE = GlUtil.createFloatBuffer(new float[] {
            0.0f, 0.0f, // Bottom left.
            1.0f, 0.0f, // Bottom right.
            0.0f, 1.0f, // Top left.
            1.0f, 1.0f // Top right.
    });


    private static final String VERTEX_SHADER =
            "varying vec2 interp_tc;\n"
                    + "attribute vec4 in_pos;\n"
                    + "attribute vec4 in_tc;\n"
                    + "\n"
                    + "uniform mat4 texMatrix;\n"
                    + "\n"
                    + "void main() {\n"
                    + "    gl_Position = in_pos;\n"
                    + "    interp_tc = (texMatrix * in_tc).xy;\n"
                    + "}\n";

    private static final String FRAGMENT_SHADER =
            "#extension GL_OES_EGL_image_external : require\n"
                    + "precision mediump float;\n"
                    + "varying vec2 interp_tc;\n"
                    + "\n"
                    + "uniform samplerExternalOES oesTex;\n"
                    + "\n"
                    + "void main() {\n"
                    + "  gl_FragColor = texture2D(oesTex, interp_tc);\n"
                    + "}\n";
    // clang-format on

    private final GlTextureFrameBuffer textureFrameBuffer;
    private final GlShader shader;
    private final int texMatrixLoc;
    private final ThreadUtils.ThreadChecker threadChecker = new ThreadUtils.ThreadChecker();
    private boolean released = false;

    /**
     * This class should be constructed on a thread that has an active EGL context.
     */
    public TextureToRGB() {
        threadChecker.checkIsOnValidThread();
        textureFrameBuffer = new GlTextureFrameBuffer(GLES20.GL_RGBA);
        shader = new GlShader(VERTEX_SHADER, FRAGMENT_SHADER);
        shader.useProgram();
        texMatrixLoc = shader.getUniformLocation("texMatrix");

        GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0);
        GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values.");
        // Initialize vertex shader attributes.
        shader.setVertexAttribArray("in_pos", 2, DEVICE_RECTANGLE);
        // If the width is not a multiple of 4 pixels, the texture
        // will be scaled up slightly and clipped at the right border.
        shader.setVertexAttribArray("in_tc", 2, TEXTURE_RECTANGLE);
    }

    public void convert(ByteBuffer buf, int width, int height, int srcTextureId,
                        float[] transformMatrix) {
        threadChecker.checkIsOnValidThread();
        if (released) {
            throw new IllegalStateException("TextureToRGB.convert called on released object");
        }

        int size = width * height;
        if (buf.capacity() < size) {
            throw new IllegalArgumentException("TextureToRGB.convert called with too small buffer");
        }
        // Produce a frame buffer starting at top-left corner, not
        // bottom-left.
        transformMatrix =
                RendererCommon.multiplyMatrices(transformMatrix, RendererCommon.verticalFlipMatrix());

        final int frameBufferWidth = width;
        final int frameBufferHeight =height;
        textureFrameBuffer.setSize(frameBufferWidth, frameBufferHeight);

        // Bind our framebuffer.
        GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, textureFrameBuffer.getFrameBufferId());
        GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
        GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, srcTextureId);
        GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0);
        GLES20.glViewport(0, 0, width, height);

        GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);

        GLES20.glReadPixels(
                0, 0, frameBufferWidth, frameBufferHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf);

        // Restore normal framebuffer.
        GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
        GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);

        // Unbind texture. Reportedly needed on some devices to get
        // the texture updated from the camera.
        GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
        GlUtil.checkNoGLES2Error("TextureToRGB.convert");
    }

    public void release() {
        threadChecker.checkIsOnValidThread();
        released = true;
        shader.release();
        textureFrameBuffer.release();
    }
}

推荐答案

我刚刚为您的问题找到了解决方案,这是您在 Android 中使用 SurfaceViewRenderer 获取 webrtc 调用的屏幕截图的方法:

I've just got a solution for your problem, this is how you can get a screen capture of a webrtc call in Android, using SurfaceViewRenderer:

基本上,您必须创建一个实现 EGLRenderer.FrameListener 的自定义类,并使用它,.AddFrameListener(EGLRenderer.FrameListener listener, float scale).

Basically, you must create a custom class implementing EGLRenderer.FrameListener, and use it, <your_surface_view_renderer>.AddFrameListener(EGLRenderer.FrameListener listener, float scale).

然后,在您的类的onFrame 方法中,您将获得每一帧的Bitmap.不要忘记稍后使用 removeFrameListener.

Then, in the onFrame method of your class, you will get a Bitmap of each frame. Don't forget to use removeFrameListener later.

这篇关于WebRTC,截屏的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-12 19:26