问题描述
我反编译使用ILSpy的组件,特别是一级了我的注意:
I decompiled an assembly using ILSpy, and one class in particular got my attention:
public class CustomTextStream : NetworkStream
{
private EventHandler<CustomEventArgs> someEvent;
public event EventHandler<CustomEventArgs> SomePublicEvent
{
add
{
EventHandler<CustomEventArgs> eventHandler = this.someEvent;
EventHandler<CustomEventArgs> eventHandler2;
do
{
eventHandler2 = eventHandler;
EventHandler<CustomEventArgs> value2 =
(EventHandler<CustomEventArgs>)Delegate.Combine(eventHandler2, value);
eventHandler =
Interlocked.CompareExchange<EventHandler<CustomEventArgs>>(
ref this.someEvent, value2, eventHandler2);
}
while (eventHandler != eventHandler2);
}
remove
{
// similar stuff...
}
}
}
此外,在code,恍如私人委托来触发一个真实的事件:
Further in the code, seems like private delegate is used to fire an actual event:
if (something != null && somethingElse != 0)
{
this.someEvent(this, new CustomEventArgs(someArg));
}
这样的问题:一个人能猜到可能是这背后的自定义访问的想法,假设一些编译/反编译神奇未能成行?我没有太多熟悉的白细胞介素,顺便说一句...
The question: Can someone guess what could be the idea behind this custom accessors, assuming that some "compile/decompile magic" didn't take place? I'm not much familiar with IL, btw...
(边注:该应用程序是多线程的,并利用网络,很明显)
(Side note: the application is multi-threaded and utilizes networking, obviously.)
推荐答案
这是由编译器生成一个新的事件处理程序code。它在C#4(C#3的版本是不同的)
This is a new event handler code generated by compiler. It was introduced in C# 4 (C# 3 version was different)
Interlocked.CompareExchange比较第一个参数与第三,如果他们是平等的,替换第二个第一个参数。这是一个线程安全的操作。循环用于为变量赋值时eventHandler2和检查之前之后,另一个线程改变了这一委托的情况。在这种情况下,Interlocked.CompareExchange不执行交换,循环条件不计算为真,下一个尝试。
Interlocked.CompareExchange compares first argument with third, and if they are equal, replaces first argument with second. This is a thread-safe operation. Loop is used for a case when after assigning a variable eventHandler2 and before check, another thread changes this delegate. In this case, Interlocked.CompareExchange does not perform exchange, loop condition does not evaluate to true and next attempt is made.
C#3的事件处理程序生成的简单code:
C# 3 generated simple code in event handlers:
add { lock(this) { changed = changed + value; } }
其中有较低的性能,并可能引入死锁。
Which had lower performance and could introduce deadlocks.
有关于这个问题的一个伟大的系列文章:
There is a great series of articles on this subject:
Events得到一个小大修在C#4
Events得到一个小大修在C#4,第II部分
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