问题描述
我使用了一些第三方。我使用它的共享库版本,因为库是大的(〜60MB),并被几个应用程序使用。
有一种方式在应用程序启动找到
$ b b
暴露C ++接口的库。其中一个API方法返回 std :: vector< std :: string>
。
当我在调试模式下编译我的应用程序时,应该使用调试版本的库。相同的释放。如果使用不正确的库版本,应用程序崩溃。
根据gcc(请参阅)
PS 1
它看起来像Timbo的提案是一个可能的解决方案 - 使用不同的soname调试和发布库。那么,应该传递给./configure脚本以更改库soname?
2
我的问题不在链接时,而是在运行时。
3
是显示我面对的问题的问题。
我相信你在你提供的链接上误读了文档。特别是,您误解了其目的 - 该部分的标题为目标,并描述了一些C ++调试库的假设设计以及这些设计的后果,以解释所做的实际设计选择。在引用的行之后的文本段描述了由假设实现引起的混乱,这些实现对发布模式和调试模式字符串有单独的设计。它继续说:
(或者说,提供一个特殊的调试版本的字符串迭代器是不可能的。)
换句话说,GCC的libstdc ++中的调试和发布模式的设计已经拒绝了这个假设的实现,使用单独的字符串设计,特别是为了允许跨模式链接你担心如何避免的类型。
因此,你不应该有编译库一次,没有 -D_GLIBCXX_DEBUG
(或与它,如果由于某种原因你更喜欢),并链接它与你的应用程序的任一模式。如果你有问题,它是由于某个地方的错误。 [但请看下面的编辑!这特定于 std :: string
,而不是其他容器!]
在您的库界面之间传递容器,您将需要两个单独的库。老实说,对于这种情况,我发现最简单的解决方案只是将两个库安装到不同的目录(每个变体 - 一个,你会希望两者从你的主库目录分离)。或者,您可以重命名调试库文件,然后手动安装。
另一个建议是,你可能不是在调试模式下经常运行它。它可能值得编译和链接调试版本静态到您的应用程序,所以你不必担心安装多个动态库,并保持它们在运行时。
I'm using some 3rd party. I'm using it's shared library version, since the library is big (~60MB) and is used by several applications.
Is there a way at application startup to find out that release/debug version of library is used respectively for release/debug version of my application?
Longer description
The library which exposes C++ interface. One of API methods return std::vector<std::string>
.
The problem when I compile my application in debug mode, debug version of the library should be used. Same for release. If incorrect version of the library is used application is crashed.
According to gcc (see http://gcc.gnu.org/onlinedocs/libstdc++/manual/bk01pt03ch17s04.html)
P.S. 1
It looks like proposal of Timbo is a possible solution - use different soname for debug and release libraries. So, what should be passed to ./configure script to change library soname?
P.S. 2
My problem is not at link time, but rather at run time.
P.S. 3
Here is question demonstrating problem I is facing with.
I believe that you have misread the documentation at the link you provide. In particular, you've misunderstood its purpose -- that section is entitled "Goals", and describes a number of hypothetical designs for a C++ debug library and the consequences of those designs in order to explain the actual design choices that were made. The bits of text that follow the lines you quoted are describing the chaos that would result from a hypothetical implementation that had separate designs for release-mode and debug-mode strings. It goes on to say:
(Or, rephrasing that, providing a special "debug" version of string iterators is impossible.)
In other words, the design of the debug and release modes in GCC's libstdc++ has rejected this hypothetical implementation with separate designs for the strings, specifically in order to allow cross-mode linking of the sort that you are worrying about how to avoid.
Thus, you should not have problems with compiling your library once, without -D_GLIBCXX_DEBUG
(or with it, if for some reason you prefer), and linking it with either mode of your application. If you do have problems, it is due to a bug somewhere. [But see edit below! This is specific to std::string
, not other containers!]
Edit: After this answer was accepted, I followed up in answering the follow-up question at std::vector crash, and realized that the conclusion of this answer is incorrect. GCC's libstdc++ does clever things with strings to support "Per-use recompilation" (in which all uses of a given container object must be compiled with the same flags, but uses of the same container class within a program need not be compiled with the same flags), but that is not the same thing as complete "Per-unit compilation" that would provide the cross-linking ability you need. In particular, the documentation says of that cross-linking ability,
Thus, if you're passing containers across your library interface, you will need two separate libraries. Honestly, for this situation I've found that the easiest solution is just to install the two libraries into different directories (one for each variant -- and you'll want both to be separate from your main library directory). Alternately, you can rename the debug library file and then install it manually.
As a further suggestion -- you're presumably not running this in debug mode very often. It may be worth only compiling and linking the debug version statically into your application, so you don't have to worry about installing multiple dynamic libraries and keeping them straight at runtime.
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