问题描述
如何获取被涂在pygame表面上的图像像素的颜色值?使用Surface.get_at()仅返回表面层的颜色,而不返回已在其上发白的图像.
How can I get the colour values of pixels of an image that is blitted onto a pygame surface? Using Surface.get_at() only returns the color of the surface layer, not the image that has been blitted over it.
推荐答案
方法surface.get_at
很好.这是一个示例,显示了在不使用Alpha通道的情况下对图像进行刮涂时的区别.
The method surface.get_at
is fine.Here is an example showing the difference when blitting an image without alpha channel.
import sys, pygame
pygame.init()
size = width, height = 320, 240
screen = pygame.display.set_mode(size)
image = pygame.image.load("./img.bmp")
image_rect = image.get_rect()
screen.fill((0,0,0))
screen.blit(image, image_rect)
screensurf = pygame.display.get_surface()
while 1:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN :
mouse = pygame.mouse.get_pos()
pxarray = pygame.PixelArray(screensurf)
pixel = pygame.Color(pxarray[mouse[0],mouse[1]])
print pixel
print screensurf.get_at(mouse)
pygame.display.flip()
在这里,点击红色像素将显示:
Here, clicking on a red pixel will give :
(0, 254, 0, 0)
(254, 0, 0, 255)
PixelArray返回0xAARRGGBB颜色分量,而Color预期为0xRRGGBBAA.另外请注意,屏幕表面的Alpha通道为255.
The PixelArray returns a 0xAARRGGBB color component, while Color expect 0xRRGGBBAA. Also notice that the alpha channel of the screen surface is 255.
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