问题描述
我正在创建一个基本上可以为我玩游戏的应用程序.它形成团队,加入团队,然后发起团队.我正在尝试异步执行所有操作.
I'm working on creating an application that basically plays a game for me. It forms raids, joins the raids, and then launches the raid. I'm trying to do this all asynchronously.
某些背景:FormRaidAsync,JoinRaidAsync和LaunchRaidAsync都发出Web请求.这些方法本身也设置为异步的,但是当我运行该程序时,它仅以大约2-3个帐户/秒的速度加入.
Some background: FormRaidAsync, JoinRaidAsync, and LaunchRaidAsync all make web requests. The methods themselves are set up to be asynchronous as well, but when I run the program, it's only joining about 2-3 accounts/second.
我是在做错什么,还是async/await不一定在新线程上运行每个请求?在这种情况下,如何调整此代码以接近10/秒的速度加入帐户?我是否必须使用其他形式的多线程来一次发出更多请求?
Am I doing something wrong, or does async/await not necessarily run each request on a new thread? If that's the case, how can I tweak this code to join the accounts at a rate closer to 10/second? Will I have to use some other form of multi-threading to make more requests at once?
谢谢大家.让我知道是否需要更多细节.
Thanks everyone. Let me know if there's more detail needed.
public async Task<string> StartRaidAsync()
{
string raid_id = String.Empty;
try
{
raid_id = await this.Helper.FormRaidAsync(this.TargetRaid.Id, this.Former.Id, this.TargetRaid.IsBossRaid).ConfigureAwait(false);
Console.WriteLine("Formed raid with {0}.", this.Former.Name);
List<Task> joinTasks = new List<Task>();
foreach (var joiner in this.Joiners)
{
try
{
joinTasks.Add(this.Helper.JoinRaidAsync(raid_id, joiner.Id));
}
catch (Exception) // Not sure which exceptions to catch yet.
{
Console.WriteLine("Error joining {0}. Skipped.", joiner.Name);
}
}
Task.WaitAll(joinTasks.ToArray());
await this.Helper.LaunchRaidAsync(raid_id, this.Former.Id).ConfigureAwait(false);
Console.WriteLine("{0} launched raid.", this.Former.Name);
}
catch (Exception) // Not sure which exceptions to catch yet.
{
return "ERROR";
}
return raid_id;
}
内部JoinRaidAsync:
Inside JoinRaidAsync:
public async Task JoinRaidAsync(string raid_id, string suid)
{
var postUrl = "some url";
var postData = "some data";
await this.Socket.PostAsync(postUrl, postData).ConfigureAwait(false);
Console.WriteLine("Joined {0}.", suid);
}
内部Socket.PostAsync:
Inside Socket.PostAsync:
public async Task<string> PostAsync(string url, string postData)
{
return await SendRequestAsync(url, postData).ConfigureAwait(false);
}
内部SendRequestAsync:
Inside SendRequestAsync:
protected virtual async Task<string> SendRequestAsync(string url, string postData)
{
for (int i = 0; i < 3; i++)
{
try
{
HttpWebRequest request = this.CreateRequest(url);
if (!String.IsNullOrWhiteSpace(postData))
{
request.Method = "POST";
request.ContentType = "application/x-www-form-urlencoded";
request.ContentLength = postData.Length;
var stream = await request.GetRequestStreamAsync().ConfigureAwait(false);
using (StreamWriter writer = new StreamWriter(stream))
{
await writer.WriteAsync(postData).ConfigureAwait(false);
await writer.FlushAsync().ConfigureAwait(false);
}
}
using (HttpWebResponse response = (HttpWebResponse)(await request.GetResponseAsync().ConfigureAwait(false)))
{
string responseString = String.Empty;
using (StreamReader reader = new StreamReader(response.GetResponseStream()))
{
responseString = await reader.ReadToEndAsync().ConfigureAwait(false);
}
return responseString;
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
return String.Empty;
}
推荐答案
async
/await
不会创建新线程.
异步代码可以一次执行多个请求.当然,这些请求的速度取决于Web服务调用的速度.
Asynchronous code can do multiple requests at once. The speed of those requests, of course, is determined by the speed of the web service calls.
我现在在代码中唯一看到的错误是混合了阻塞代码和异步代码.替换:
The only thing I see wrong in the code right now is that it is mixing blocking and asynchronous code. Replace:
Task.WaitAll(joinTasks.ToArray());
具有:
await Task.WhenAll(joinTasks.ToArray());
如果仍然遇到问题,则可能是由于您的Web服务或其他支持代码(例如JoinRaidAsync
中的代码).
If you're still seeing problems, it's likely due to your web services or other supporting code (such as the code within JoinRaidAsync
).
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