本文介绍了为什么(成员)函数指针在Visual C ++中表现如此奇怪?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有一个非常奇怪的问题,我已经减少到以下测试用例:
I've had a really bizarre problem that I've reduced to the following test case:
#include <iostream>
#include <map>
#include <string>
struct Test
{
std::map<std::string, void (Test::*)()> m;
Test()
{
this->m["test1"] = &Test::test1;
this->m["test2"] = &Test::test2;
}
void test1() { }
void test2() { }
void dispatch(std::string s)
{
if (this->m.at(s) == &Test::test1)
{ std::cout << "test1 will be called..." << std::endl; }
else if (this->m.at(s) == &Test::test2)
{ std::cout << "test2 will be called..." << std::endl; }
(this->*this->m.at(s))();
}
};
int main()
{
Test t;
t.dispatch("test1");
t.dispatch("test2");
}
输出
test1将被调用...
test1将被调用...
当优化启用时,这是真的很奇怪。发生了什么?
when optimizations are enabled, which is really bizarre. What's going on?
推荐答案
结果是Visual C ++的链接器可以将具有相同定义的函数合并为一个。
根据C ++,这是否合法,我不知道;它影响可观察的行为,所以它看起来像一个bug给我。有更多信息的其他人可能希望在这个问题上。
It turns out Visual C++'s linker can merge functions with identical definitions into one.
Whether that's legal or not according to C++, I have no idea; it affects observable behavior, so it looks like a bug to me. Someone else with more information may want to chime in on that though.
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