问题描述
我要如何转换成三角形的2D网格为四边形?这是最好的办法,或者甚至可以从头开始生成一个二维四边形网格?
How do I convert a 2D mesh of triangles into quadrilaterals? Is this the best approach or it is even possible to generate a 2D quadrilateral mesh from scratch?
推荐答案
由于其对四网格简化,Tarini等人论文的一部分。 present在三一节,以四目转换(第6节为precise)。
你可以找到的文件作者的网站这里:实用四目简化网络连接的阳离子(PDF)。
As part of their paper on Quad Mesh Simplification, Tarini et al. present a section on Tri to Quad mesh conversion (Section 6 to be precise).
You can find the paper on the author's website here: "Practical quad mesh simplification" (PDF).
本已经出版的:
计算机图形学论坛(特刊IEEE第三2010大会)29卷2期,页407-418 - 2010
DOI: 10.1111 / j.1467-8659.2009.01610.x
This has been published at:
Computer Graphics Forum (Special Issue of Eurographics 2010 Conference), Volume 29, Number 2, page 407-418 - 2010
DOI: 10.1111/j.1467-8659.2009.01610.x
开源实施应可作为 MeshLab 的一部分。
The Open Source implementation should be available as part of MeshLab.
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