本文介绍了async/await 会影响 tcp 服务器的性能吗?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在 C# 5.0 中创建了一个 Tcp 服务器,我在调用 tcpListener.AcceptTcpClientAsyncnetworkStream.ReadAsync

I am creating a Tcp server in C# 5.0 and I am using the await keyword when calling tcpListener.AcceptTcpClientAsync and networkStream.ReadAsync

但是,当我使用 Process Explorer 检查服务器的 CPU 使用率时,我得到以下结果:

However when I check the CPU usage of my server with Process Explorer I have the following results:

Tcp 同步版本:10% CPU 使用率

Tcp 异步版本:30% CPU 使用率一半的使用量是内核使用率.

Tcp Async Version: 30% CPU usage Half of the usage is kernel usage.

此外,我通过在网络流的 while 外观中添加一个计数器来测量我收到数据的次数,异步版本循环 120,000 次,而同步版本循环 2,500,000 次.

Moreover, I measured how many time I received data by adding a counter inside the while look of the network stream, and the async version loops 120,000 times while the sync version loops 2,500,000 times.

就接收到的消息/秒而言,当接收来自 3 个不同客户端的消息时,异步版本比同步版本慢 15%.

In term of message received/second the async version is 15% slower than the sync version when receiving messages from 3 different clients.

为什么异步版本比同步版本使用更多的 CPU?

这是因为 async/await 关键字吗?

Is this because of the async/await keyword ?

异步 Tcp 服务器比同步服务器慢这正常吗?

这是异步 tcp 服务器代码的示例

public class AsyncTcpListener : ITcpListener
{
    private readonly ServerEndpoint _serverEndPoint;  // Custom class to store IpAddress and Port

    public bool IsRunning { get; private set; }

    private readonly List<AsyncTcpClientConnection> _tcpClientConnections = new List<AsyncTcpClientConnection>();

    private TcpListener _tcpListener;

    public AsyncTcpMetricListener()
    {
        _serverEndPoint = GetServerEndpoint();
    }

    public async void Start()
    {
        IsRunning = true;

        RunTcpListener();
    }

    private void MessageArrived(byte[] buffer)
    {
        // Deserialize
    }

    private void RunTcpListener(){
       _tcpListener = null;
        try
        {
            _tcpListener = new TcpListener(_serverEndPoint.IpAddress, _serverEndPoint.Port);
            _tcpListener.Start();
            while (true)
            {
                var tcpClient = await _tcpListener.AcceptTcpClientAsync().ConfigureAwait(false);
                var asyncTcpClientConnection = new AsyncTcpClientConnection(tcpClient,  MessageArrived);
                _tcpClientConnections.Add(asyncTcpClientConnection);
            }
        }
        finally
        {
            if (_tcpListener != null)
                _tcpListener.Stop();

            IsRunning = false;
        }
    }

    public void Stop()
    {
        IsRunning = false;
        _tcpListener.Stop();
        _tcpClientConnections.ForEach(c => c.Close());
    }
}

对于每个新客户端,我们创建一个新的 AsyncTcpConnection

For each new client we create a new AsyncTcpConnection

public class AsyncTcpClientConnection
{
    private readonly Action<byte[]> _messageArrived;
    private readonly TcpClient _tcpClient;

    public AsyncTcpClientConnection(TcpClient tcpClient, Action<byte[]> messageArrived)
    {
        _messageArrived = messageArrived;
        _tcpClient = tcpClient;
        ReceiveDataFromClientAsync(_tcpClient);
    }

    private async void ReceiveDataFromClientAsync(TcpClient tcpClient)
    {
        var readBuffer = new byte[2048];
        // PacketProtocol class comes from http://blog.stephencleary.com/2009/04/sample-code-length-prefix-message.html
        var packetProtocol = new PacketProtocol(2048);
        packetProtocol.MessageArrived += _messageArrived;

        try
        {
            using (tcpClient)
            using (var networkStream = tcpClient.GetStream())
            {
                int readSize;
                while ((readSize = await networkStream.ReadAsync(readBuffer, 0, readBuffer.Length).ConfigureAwait(false)) != 0)
                {
                    packetProtocol.DataReceived(readBuffer, readSize);
                }
            }
        }
        catch (Exception ex)
        {
            // log
        }
    }

    public void Close()
    {
        _tcpClient.Close();
    }
}

同步服务器

 public class TcpListener : ITcpListener
{
    private readonly ObserverEndpoint _serverEndPoint;
    private readonly List<TcpClientConnection> _tcpClientConnections = new List<TcpClientConnection>();

    private Thread _listeningThread;
    private TcpListener _tcpListener;
    public bool IsRunning { get; private set; }

    public TcpMetricListener()
    {
        _serverEndPoint = GetServerEndpoint();

    }


    public void Start()
    {
        IsRunning = true;
        _listeningThread = BackgroundThread.Start(RunTcpListener);
    }

    public void Stop()
    {
        IsRunning = false;

        _tcpListener.Stop();
        _listeningThread.Join();
        _tcpClientConnections.ForEach(c => c.Close());
    }

    private void MessageArrived(byte[] buffer)
    {
        // Deserialize
    }

    private void RunTcpListener()
    {
        _tcpListener = null;
        try
        {
            _tcpListener = new TcpListener(_serverEndPoint.IpAddress, _serverEndPoint.Port);
            _tcpListener.Start();
            while (true)
            {
                var tcpClient = _tcpListener.AcceptTcpClient();
                _tcpClientConnections.Add(new TcpClientConnection(tcpClient, MessageArrived));
            }
        }
        finally
        {
            if (_tcpListener != null)
                _tcpListener.Stop();

            IsRunning = false;
        }
    }
}

和连接

public class TcpClientConnection
{
    private readonly Action<byte[]> _messageArrived;
    private readonly TcpClient _tcpClient;
    private readonly Task _task;
    public TcpClientConnection(TcpClient tcpClient,   Action<byte[]> messageArrived)
    {
        _messageArrived = messageArrived;
        _tcpClient = tcpClient;
        _task = Task.Factory.StartNew(() => ReceiveDataFromClient(_tcpClient), TaskCreationOptions.LongRunning);

    }

    private void ReceiveDataFromClient(TcpClient tcpClient)
    {
        var readBuffer = new byte[2048];
        var packetProtocol = new PacketProtocol(2048);
        packetProtocol.MessageArrived += _messageArrived;


            using (tcpClient)
            using (var networkStream = tcpClient.GetStream())
            {
                int readSize;
                while ((readSize = networkStream.Read(readBuffer, 0, readBuffer.Length)) != 0)
                {
                    packetProtocol.DataReceived(readBuffer, readSize);
                }
            }
    }


    public void Close()
    {
        _tcpClient.Close();
        _task.Wait();
    }
}

推荐答案

尝试以下 ReceiveInt32AsyncReceiveDataAsync 的实现来直接接收你的长度前缀消息,而不是使用 tcpClient.GetStreamnetworkStream.ReadAsync:

Try the following implementation of ReceiveInt32Async and ReceiveDataAsync for receiving your length-prefixed messages directly, instead of using tcpClient.GetStream and networkStream.ReadAsync:

public static class SocketsExt
{
    static public async Task<Int32> ReceiveInt32Async(
        this TcpClient tcpClient)
    {
        var data = new byte[sizeof(Int32)];
        await tcpClient.ReceiveDataAsync(data).ConfigureAwait(false);
        return BitConverter.ToInt32(data, 0);
    }

    static public Task ReceiveDataAsync(
        this TcpClient tcpClient,
        byte[] buffer)
    {
        return Task.Factory.FromAsync(
            (asyncCallback, state) =>
                tcpClient.Client.BeginReceive(buffer, 0, buffer.Length,
                    SocketFlags.None, asyncCallback, state),
            (asyncResult) =>
                tcpClient.Client.EndReceive(asyncResult),
            null);
    }
}

看看这是否有任何改进.附带说明一下,我还建议将 ReceiveDataFromClientAsync 设为 async Task 方法并将它返回的 Task 存储在 AsyncTcpClientConnection 中(用于状态和错误跟踪).

See if this gives any improvements. On a side note, I also suggest making ReceiveDataFromClientAsync an async Task method and storing the Task it returns inside AsyncTcpClientConnection (for status and error tracking).

这篇关于async/await 会影响 tcp 服务器的性能吗?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

07-31 13:36