本文介绍了如何从DLL设置委托/回调(C和C#之间的互操作)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有一个静态库(* .a为iOS),包含一些函数,我需要分配给一个回调从C#。代码工作正常没有回调,但当我添加委托到结构,它失败,并出现以下错误:
I have a static library (*.a for iOS) that contains some functions that I need to assign to a callback from C#. The code works fine without the callback, but when I add the delegate to the structure, it fails with the following error:
ArgumentException: The specified structure must be blittable or have
layout information. Parameter name: structure at
FMOD_Listener.LoadPlugins () [0x00000] in <filename unknown>:0 at
FMOD_Listener.Initialize () [0x00000] in <filename unknown>:0
(Filename: currently not available on il2cpp Line: -1)
(C):
extern "C" {
typedef void (F_CALLBACK *basic_callback) (int *value1);
typedef struct telephone
{
int area_code;
int number;
basic_callback basic_callbck;
} TELEPHONE;
F_DECLSPEC F_DLLEXPORT void F_STDCALL AigooRegisterPhone(TELEPHONE **telephone);
void F_CALLBACK aigoo_basic_callback(int *value1)
{
*value1 = *value1 * 10 ;
}
F_DECLSPEC F_DLLEXPORT void F_STDCALL AigooRegisterPhone(TELEPHONE **telephone)
{
TELEPHONE* myPhone = new TELEPHONE ();
myPhone->area_code = 929;
myPhone->number = 823;
myPhone->basic_callbck = aigoo_basic_callback;
*telephone = myPhone;
}
}
这是管理端C#:
public delegate void basic_callback (ref int value1);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct TELEPHONE
{
public int area_code;
public int number;
public basic_callback basic_callbck;
}
public class FMODPlugInHandler {
[DllImport ("__Internal")]
public static extern void AigooRegisterPhone(out IntPtr TelephonePtr);
}
public class FMOD_Listener : MonoBehaviour
{
...
void LoadPlugins()
{
int plugin_result = 0;
if (Application.platform == RuntimePlatform.IPhonePlayer) {
IntPtr PhoneIntPtr;
FMODPlugInHandler.AigooRegisterPhone(out PhoneIntPtr);
plugin_result = 823823823;
myLog = "plugin_result = " + plugin_result + " PhoneIntPtr: " + PhoneIntPtr;
if (PhoneIntPtr != IntPtr.Zero){
TELEPHONE MyPhone = (TELEPHONE)Marshal.PtrToStructure(PhoneIntPtr, typeof(TELEPHONE));
plugin_result = 123456;
myLog = "result = " + plugin_result + " number: " + MyPhone.number ;
int int_cs = 2;
plugin_result = MyPhone.basic_callbck(ref int_cs);
myLog = "result = " + plugin_result + " number: " + MyPhone.number + " int_cs: " + int_cs;
}
}
}
...
}
推荐答案
这里是基于@Josh Peterson的建议的工作代码。 C代码是一样的。
Here is the working code based on the suggestion from @Josh Peterson. The C code is the same. Only changed the C# side.
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct TELEPHONE
{
public int area_code;
public int number;
public **IntPtr** basic_callbck_intptr;
}
...
public class FMOD_Listener : MonoBehaviour
{
...
void LoadPlugins()
{
int plugin_result = 0;
if (Application.platform == RuntimePlatform.IPhonePlayer) {
IntPtr PhoneIntPtr;
FMODPlugInHandler.AigooRegisterPhone(out PhoneIntPtr);
plugin_result = 823823823;
myLog = "plugin_result = " + plugin_result + " PhoneIntPtr: " + PhoneIntPtr;
if (PhoneIntPtr != IntPtr.Zero){
TELEPHONE MyPhone = (TELEPHONE)Marshal.PtrToStructure(PhoneIntPtr, typeof(TELEPHONE));
plugin_result = 123456;
myLog = "result = " + plugin_result + " number: " + MyPhone.number ;
int int_cs = 2;
IntPtr basic_callbck_intptr = MyPhone.basic_callbck_intptr;
basic_callback basic_callbck = Marshal.GetDelegateForFunctionPointer(basic_callbck_intptr, typeof(basic_callback)) as basic_callback;
basic_callbck(ref int_cs);
myLog = "result = " + plugin_result + " number: " + MyPhone.number + " int_cs: " + int_cs;
}
}
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