本文介绍了播放背景音乐在iPhone的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我怎么能播放背景声音我的应用程序运行时?

How can I play a background audio while my application is running?

感谢。

推荐答案

好吧。这是对iOS4的&放大器背景音的溶液; iOS5的(肯定工程最多的iOS 5.0.1),而我只用AVPlayer进行了测试。它应该可能是MPMusicPlayerController工作了。

Okay. This is a solution for background sound on iOS4 & iOS5 (definitely works up to iOS 5.0.1), and I have tested it only with AVPlayer. It should probably work for MPMusicPlayerController too.

必需的框架:


  • AVFoundation.framework

  • AudioToolbox.framework

  • AVFoundation.framework
  • AudioToolbox.framework

在你的的Info.plist ,该键 UIBackgroundModes 添加音频

MyAppDelegate.h


  • 参考< AVFoundation / AVFoundation.h> &安培; < AudioToolbox / AudioToolbox.h>

  • 实施方案 AVAudioSessionDelegate

@interface MyAppDelegate : NSObject <UIApplicationDelegate, AVAudioSessionDelegate>


  • 定义一个方法 ensureAudio

    // Ensures the audio routes are setup correctly
    - (BOOL) ensureAudio;
    


  • MyAppDelegate.m


    • 实施 ensureAudio 方法:

    - (BOOL) ensureAudio
    {
        // Registers this class as the delegate of the audio session (to get background sound)
        [[AVAudioSession sharedInstance] setDelegate: self];
    
        // Set category
        NSError *categoryError = nil;
        if (![[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&categoryError]) {
            NSLog(@"Audio session category could not be set");
            return NO;
        }
    
        // Activate session
        NSError *activationError = nil;
        if (![[AVAudioSession sharedInstance] setActive: YES error: &activationError]) {
            NSLog(@"Audio session could not be activated");
            return NO;
        }
    
        // Allow the audio to mix with other apps (necessary for background sound)
        UInt32 doChangeDefaultRoute = 1;
        AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(doChangeDefaultRoute), &doChangeDefaultRoute);
    
        return YES;
    }
    


  • 的application:didFinishLaunchingWithOptions:方法,你指定根视图控制器,运行之前 [自ensureAudio]

  • in the application:didFinishLaunchingWithOptions: method, before you assign the root view controller, run [self ensureAudio]:

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {
        // Configure audio session
        [self ensureAudio];
    
        // Add the navigation controller's view to the window and display.
        self.window.rootViewController = self.navigationController;
        [self.window makeKeyAndVisible];
    
        return YES;
    }
    


  • 实施这样的 AVAudioSessionDelegate 方法:

    #pragma mark - AVAudioSessionDelegate
    
    - (void) beginInterruption
    {
    
    }
    
    - (void) endInterruption
    {
        // Sometimes the audio session will be reset/stopped by an interruption
        [self ensureAudio];
    }
    
    - (void) inputIsAvailableChanged:(BOOL)isInputAvailable
    {
    
    }
    


  • 确保您的应用程序将继续在后台运行。您可以使用醇' [UIApplication的sharedApplication] beginBackgroundTaskWithExpirationHandler] 如果你想要的,但我觉得有更好的办法。

  • ensure that your app continues to run in the background. You can use the ol' [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler] if you want, but I think there are better ways.

    发挥实际音频(请注意我用的弧线,这就是为什么没有发布话费):

    play the actual audio (note I'm using ARC, that's why there are no release calls):

    NSURL * file = [[NSBundle mainBundle] URLForResource:@"beep" withExtension:@"aif"];
    AVURLAsset * asset = [[AVURLAsset alloc] initWithURL:file options:nil];
    AVPlayerItem * item = [[AVPlayerItem alloc] initWithAsset:asset];
    __block AVPlayer * player = [[AVPlayer alloc]initWithPlayerItem:item];
    __block id finishObserver = [[NSNotificationCenter defaultCenter] addObserverForName:AVPlayerItemDidPlayToEndTimeNotification
                                                                          object:player.currentItem
                                                                           queue:[NSOperationQueue mainQueue]
                                                                      usingBlock:^(NSNotification *note) {
        [[NSNotificationCenter defaultCenter] removeObserver:finishObserver];
    
        // Reference the 'player' variable so ARC doesn't release it until it's
        // finished playing.
        player = nil;
    }];
    
    // Trigger asynchronous load
    [asset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler:^{
        // Start playing the beep (watch out - we're not on the main thread here)!
        [player play];
     }];
    


  • 和它shooooooooooooould工作!

  • And it shooooooooooooould work!

    这篇关于播放背景音乐在iPhone的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

  • 07-30 23:25