问题描述
我正在开发iOS节拍器网页应用。由于移动游猎只能一次播放,我试图创建一个' audio sprite' - 我可以使用单个音轨的不同段来生成不同的声音。我有一个1秒的剪辑,上面有2个半秒的声音。
I'm working on an iOS metronome web app. Since mobile safari can only play one sound at a time, I'm attempting to create an 'audio sprite' - where I can use different segments of a single audio track to generate different sounds. I have a 1 second clip with 2 half-second sounds on it.
<audio id="sample" src="sounds.mp3"></audio>
<a href="javascript:play1();">Play1</a>
<a href="javascript:play2();">Play2</a>
<a href="javascript:pauseAudio();">Pause</a>
<script>
var audio = document.getElementById('click');
function play1(){
audio.currentTime = 0;
audio.play();
// This is the problem area
audio.addEventListener('timeupdate', function (){
if (currentTime >= 0.5) {
audio.pause();
}
}, false);
}
function play2(){
audio.currentTime = 0.5;
audio.play();
}
function pause(){
audio.pause();
}
</script>
在。
如您所见,我试图使用'timeupdate'事件()无济于事。
As you can see, I've attempted to use the 'timeupdate' event (jPlayer example) with no avail.
我见过,但是(A)我无法让它为我工作,(B)我宁愿远离库依赖。
I've seen Remy Sharp's post on audio sprites, but (A) I wasn't able to get it to work for me, and (B) I would prefer to stay away from a library dependency.
有什么想法吗?在此先感谢您的帮助!
Any ideas? Thanks in advance for your help!
更新
Update
我现在使用 setInterval
:
function play1(){
audio.currentTime = 0;
audio.play();
int = setInterval(function() {
if (audio.currentTime > 0.4) {
audio.pause();
clearInterval(int);
}
}, 10);
}
function play2(){
clearInterval(int);
audio.currentTime = 0.5;
audio.play();
}
序列和设置/清除间隔存在一些问题,但出于我的目的 - 它似乎有效。
There are some issues with sequence and setting/clearing intervals, but for my purpose - it seems to work.
谢谢!
PS如果有人对此有解决方法,可以在Games和Interface Sound FX中使用。
P.S. If anyone has a fix for this, this could be used in Games and Interface Sound FX.
推荐答案
我认为有一对这里的问题。
I think there are a couple of problems here.
首先,每次用户点击Play 1时你都会添加一个事件监听器。
Firstly, you're adding an event listener every time the user clicks Play 1.
我认为
if (currentTime >= 0.5) { ...
应
if (audio.currentTime >= 0.5) { ...
这也有效:
<audio id="sample" src="http://dl.dropbox.com/u/222645/click1sec.mp3" controls preload></audio>
<a href="javascript:playSegment(0.0, 0.5);">Play1</a>
<a href="javascript:playSegment(0.5);">Play2</a>
<script>
var audio = document.getElementById('sample');
var segmentEnd;
audio.addEventListener('timeupdate', function (){
if (segmentEnd && audio.currentTime >= segmentEnd) {
audio.pause();
}
console.log(audio.currentTime);
}, false);
function playSegment(startTime, endTime){
segmentEnd = endTime;
audio.currentTime = startTime;
audio.play();
}
</script>
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