问题描述
我想每毫秒更改一次计时器,但它没有按预期工作.
I want to change the timer every millisecond but it doesnt work as expected.
NSTimer.scheduledTimerWithTimeInterval(0.001, target: self, selector: Selector("advanceTimer:"), userInfo: nil, repeats: true);
func advanceTimer(timer: NSTimer){
self.time += 0.001;
let milliseconds = self.time * 100;
let remaingMilliseconds = Int((milliseconds % 1000) / 10);
let seconds = Int((milliseconds / 1000) % 60)
let strSeconds = String(format: "%02d", seconds)
let strFraction = String(format: "%02d", remaingMilliseconds)
timerText.text = "\(strSeconds):\(strFraction)";
}
结果是
计时器在毫秒部分(00:100)更改为100,然后更改为01:00 = 40 实秒
The timer change up to 100 in the millisecond part (00:100) and then change to 01:00 = 40 real secs
邓肯方法:
var time: NSTimeInterval = 0;
var startTime: NSTimeInterval = 0;
//And your timer method...
func advanceTimer(timer: NSTimer){
//Total time since timer started, in seconds
self.time = NSDate.timeIntervalSinceReferenceDate() - startTime
println(self.time);
//The rest of your code goes here
}
override func didMoveToView(view: SKView) {
// Set anchor point
self.anchorPoint = CGPointMake(0.5, 0.5);
var startTime: NSTimeInterval
//Sart the timer
startTime = NSDate.timeIntervalSinceReferenceDate()
NSTimer.scheduledTimerWithTimeInterval(0.02,
target: self,
selector: Selector("advanceTimer:"),
userInfo: nil,
repeats: true)
}
结果:456680125.54539 第一次打印
Result: 456680125.54539 the first print
推荐答案
正如 Martin 在评论中所说,计时器的分辨率为 50-100 毫秒(0.05 到 0.1 秒).尝试以比该间隔更短的间隔运行计时器将无法提供可靠的结果.此外,计时器不是实时的.它们依赖于它们所连接的运行循环,如果运行循环变得忙碌,定时器的触发就会延迟.
As Martin says in his comment, timers have a resolution of 50-100 ms (0.05 to 0.1 seconds). Trying to run a timer with an interval shorter than that will not give reliable results. Also, timers are not realtime. They depend on the run loop they are attached to, and if the run loop gets busy, the firing of the timer gets delays.
不要在每次计时器触发时尝试递增计数器,而是在您启动计时器时记录开始时间,然后进行一些数学运算来计算已经过去了多少时间:
Instead of trying to increment a counter each time your timer fires, record the start time when you initiate the timer, and then do some math to figure out how much time has transpired:
var startTime: NSTimeInterval
//Sart the timer
startTime = NSDate.timeIntervalSinceReferenceDate()
NSTimer.scheduledTimerWithTimeInterval(0.02,
target: self,
selector: Selector("advanceTimer:"),
userInfo: nil,
repeats: true)
//And your timer method...
func advanceTimer(timer: NSTimer)
{
//Total time since timer started, in seconds
self.time = NSDate.timeIntervalSinceReferenceDate() - startTime
//The rest of your code goes here
}
此代码的 Swift 3 版本如下所示:
The Swift 3 version of this code looks like this:
(在测试项目中作为视图控制器编写)
(Written as a view controller in a test project)
class ViewController: UIViewController {
weak var timer: Timer?
var startTime: Double = 0
var time: Double = 0
@IBOutlet weak var timeValueLabel: UILabel!
/*
When the view controller first appears, record the time and start a timer
*/
override func viewDidAppear(_ animated: Bool) {
startTime = Date().timeIntervalSinceReferenceDate
timer = Timer.scheduledTimer(timeInterval: 0.05,
target: self,
selector: #selector(advanceTimer(timer:)),
userInfo: nil,
repeats: true)
}
//When the view controller is about to disappear, invalidate the timer
override func viewWillDisappear(_ animated: Bool) {
timer?.invalidate()
}
func advanceTimer(timer: Timer) {
//Total time since timer started, in seconds
time = Date().timeIntervalSinceReferenceDate - startTime
//The rest of your code goes here
//Convert the time to a string with 2 decimal places
let timeString = String(format: "%.2f", time)
//Display the time string to a label in our view controller
timeValueLabel.text = timeString
}
}
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