问题描述
已编辑,因此代码正确(感谢 ta.speot.is) - 底部的新问题
EDITED SO THE CODE IS CORRECT (THANKS TO ta.speot.is) - NEW QUESTION AT BOTTOM
所以我一直在玩这个级别的控制台,我们被要求制作我们的第一个项目".进行评估.我已经完成了基本的应用程序.. 但我想稍微提高一下并添加一些声音.将从控制台播放的声音.
So I have been playing with the console as I am at that level, and we have been asked to make our first "project" for a assessment. I have the basic application all done.. but i wanted to jaz it up a bit and add some sounds. Sounds that will play from the console.
这个测试有效(有点),因为它会播放一个声音文件,但有两个问题......
This test works(kind of), as it will play a sound file, but there are 2 problems...
当声音开始播放时,应用程序会冻结直到播放结束.
When the sound starts playing, the application freezes until it finishes playing.
当我尝试编译为发布"时它因链接错误"而出错;- 致命错误 LNK1120:1 个未解决的外部问题.
When I try to compile as a "release" it errors with a "linking error" - fatal error LNK1120: 1 unresolved externals.
#include <iostream>
#include <windows.h>
#include <mmsystem.h>
using namespace std;
int main(){
//PlaySound(TEXT("mywavsound.wav"), NULL, SND_FILENAME); - My erroring code
PlaySound(TEXT("mywavsound.wav"), NULL, SND_FILENAME | SND_ASYNC);// - the correct code
int test = 0;
cin>>test;
return 0;
}
所以我的问题是......
So my questions are...
如何在不冻结控制台的情况下播放声音,这样我就可以示例在项目中播放循环音乐文件在跑?如果我能在上面播放其他声音也很棒其中,例如,当您按下回车键时,它会播放声音不停止音乐.
如何添加 wav 文件以便将其编译为发行版?
编辑
我知道 SND_ASYNC
的东西,但我不知道如何使用它,如果没有不编译的东西,我似乎无法使用它.. 有没有人有使用代码的示例SND_ASYNC
?
I know about the SND_ASYNC
thing but I do not know how to use it, I can't seem to use it without the thing not compiling.. does anyone have an example of a code using SND_ASYNC
?
编辑 2
所以我现在有这个工作......使用
So I have this working now.... using the
PlaySound(TEXT("mysound.wav"), NULL, SND_FILENAME | SND_ASYNC);
现在我想知道如何一次播放 1 个或多个声音,因为如果我使用该标志调用 PlaySound()
两次,它将停止第一个并播放第二个..有没有办法同时播放 2 个声音?
Now I am wondering how I can get 1 or more sounds to play at once, for if I call PlaySound()
twice with that flag it will stop the 1st one and play the 2nd.. Is there a way to play 2 sounds at once?
推荐答案
如果您使用 Google 搜索 PlaySound
这是第一个结果:
If you Google for PlaySound
this is the first result:
...
SND_ASYNC
声音异步播放,PlaySound
在声音开始后立即返回.要终止异步播放的波形声音,请调用 PlaySound
并将 pszSound
设置为 NULL
.
SND_ASYNC
The sound is played asynchronously and PlaySound
returns immediately after beginning the sound. To terminate an asynchronously played waveform sound, call PlaySound
with pszSound
set to NULL
.
您应该熟悉搜索引擎及其功能.
You should familiarise yourself with search engines and what they are capable of.
如何添加 wav 文件以便将其编译为发行版?
您需要在 Release 和 Debug 配置中链接 winmm.lib
.或者,添加
You need to link winmm.lib
in both Release and Debug configurations. Alternatively, add
#pragma comment(lib, "winmm.lib")
到源代码的顶部.
这篇关于C++ 控制台应用程序中的 PlaySound?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!