问题描述
在手动创建时,SurfaceTexture
是否默认连接到GLContext
?如果可以,怎么办?
Is SurfaceTexture
attached to GLContext
by default when created manually? If so, how?
这里是一个示例,我正在尝试创建自己的SurfaceTexture
并将其设置为TextureView
:
Here is an example, I'm trying to create my own SurfaceTexture
and set it to TextureView
:
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView textView = (TextView) findViewById(R.id.version);
TextureView textureView = (TextureView) findViewById(R.id.texture);
int[] arr = new int[1];
GLES20.glGenTextures(1, arr, 0);
int texName = arr[1];
SurfaceTexture surfaceTexture = new SurfaceTexture(texName);
textureView.setSurfaceTexture(surfaceTexture);
}
}
我不断得到:
还有一个例外:
在新创建的SurfaceTexture
对象上调用detachFromGLContext
可以解决问题,但是这很令人困惑,因为我可以确认在这种情况下从未调用过attachToGLContext
.
Calling detachFromGLContext
on newly created SurfaceTexture
object solves the problem, but that's rather confusing as I can confirm that attachToGLContext
is never called in this scenario.
P.S.我知道默认情况下TextureView
具有它自己的SurfaceTexture
.在这种情况下,我必须使用从SurfaceTexture
扩展的自己的实现.
P.S. I know that TextureView
has it's own SurfaceTexture
by default. In this scenario I have to use own implementation that extends from SurfaceTexture
.
推荐答案
在Android O中,有一个不会立即附加的新构造函数.听起来就是您想要的.正如您的自我回答所说,以前的构造函数会自动附加到当前线程的GL上下文中.
In Android O there is a new constructor which doesn't attach immediately. Sounds like that's what you want. As your self-answer says, the previous constructors automatically attach to the current thread's GL context.
这篇关于GLConsumer已附加到新SurfaceTexture的上下文中的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!