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问题描述

这是我第一次遇到drawRect问题。我有一个简单的UIView子类,具有要填充的路径。一切都很好。路径正确填充,但是无论如何背景都保持黑色。我该怎么办?我的代码在下面列出:

This is my first time in which I've encountered problems with drawRect. I have a simple UIView subclass with a path to fill. Everything is fine. The path gets filled properly, but the background remains black no matter what. What should I do? My code is listed below:

var color: UIColor = UIColor.red {didSet{setNeedsDisplay()}}

private var spaceshipBezierPath: UIBezierPath{
    let path = UIBezierPath()
    let roomFromTop: CGFloat = 10
    let roomFromCenter: CGFloat = 7
    path.move(to: CGPoint(x: bounds.minX, y: bounds.maxY))
    path.addLine(to: CGPoint(x: bounds.minX, y: bounds.minY+roomFromTop))
    path.addLine(to: CGPoint(x: bounds.midX-roomFromCenter, y: bounds.minY+roomFromTop))
    path.addLine(to: CGPoint(x: bounds.midX-roomFromCenter, y: bounds.minY))
    path.addLine(to: CGPoint(x: bounds.midX+roomFromCenter, y: bounds.minY))
    path.addLine(to: CGPoint(x: bounds.midX+roomFromCenter, y: bounds.minY+roomFromTop))
    path.addLine(to: CGPoint(x: bounds.maxX, y: bounds.minY+roomFromTop))
    path.addLine(to: CGPoint(x: bounds.maxX, y: bounds.maxY))
    path.addLine(to: CGPoint(x: bounds.minX, y: bounds.maxY))
    return path
}

override func draw(_ rect: CGRect) {
    color.setFill()
    spaceshipBezierPath.fill()
}

这是视图的样子:

Here is what the view looks like:

推荐答案

通常这种情况是因为您忘记设置UIView子类的 isOpaque 改为 false 。为了使它足够早,最好在UIView子类的初始化程序中执行

Typically that sort of thing is because you have forgotten to set the UIView subclass's isOpaque to false. It is a good idea to do this in the UIView subclass's initializer in order for it to be early enough.

例如,在这里调整了您的代码。这是我正在使用的完整代码:

For example, here I've adapted your code very slightly. This is the complete code I'm using:

class MyView : UIView {
    private var spaceshipBezierPath: UIBezierPath{
        let path = UIBezierPath()
        // ... identical to your code
        return path
    }
    override func draw(_ rect: CGRect) {
        UIColor.red.setFill()
        spaceshipBezierPath.fill()
    }
}

class ViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        let v = MyView(frame:CGRect(x: 100, y: 100, width: 200, height: 200))
        self.view.addSubview(v)
    }
}

注意黑色背景:

现在我将这些行添加到MyView中:

Now I add these lines to MyView:

override init(frame:CGRect) {
    super.init(frame:frame)
    self.isOpaque = false
}
required init?(coder aDecoder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
}

看看有什么区别?

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07-30 06:57