问题描述
请注意,尽管我认为Windows(或其他)计算机上的结果没有不同,但我正在运行linux计算机.
Note that I am running a linux machine, although I don't think the result is different on a windows (or other) machine.
这是一个简单的问题-C ++程序通常返回32位int.如果我return -1
,然后从终端打印结果,则结果为255
.
This is a simple question - C++ programs usually return a 32 bit int. If I return -1
, and then print the result from the terminal, the result is 255
.
这是为什么?我觉得链接是我应该知道的,或者应该在很多年前就已经注意到了-我以前从未真正使用过返回码,也从未考虑过.
Why is this? I feel link this is something I should know, or should have noticed many years ago - I never really used return codes before now or thought about it before.
测试C ++程序:
int main()
{
return -1;
}
编译:
g++ main.cpp -o a.out
运行:
./a.out
检查结果:
echo $?
结果:
255
我本来希望看到2 ^ 32-1.
I would have expected to see 2^32 - 1.
为什么结果255
不是-1
甚至是4294967295
. (2^32 - 1
)
Why is the result 255
not -1
or even 4294967295
. (2^32 - 1
)
推荐答案
因为(不是全部)操作系统使用了整个返回值.在这种情况下,它会被截断为低8位.操作系统(和其他相关组件,例如外壳)必须使用"和保留"该值,这就是所谓的实现细节",换句话说,C和C ++标准不区分什么返回值的有用性或含义是[除了以下段落之外]-只是从C的角度来看,它是int
-C程序可能在忽略,截断,扩展或乘以该值的环境中启动到432为止,它仍然是有效的C或C ++环境.
Because (not all) OS's use the whole return value. In this case, it's truncated to the low 8 bits. It's up to the OS (and other related components, such as the shell) to "use" and "retain" this value, and it's what's called an "implementation detail", in other words, the C and C++ standards do not dicate what the usefulness or meaning of the return value is [aside from the paragraph below] - just that from the C perspective it is an int
- the C program may be started in an environment where that value is ignored, truncated, extended or multiplied by 432 and it's still a valid C or C++ environment.
C标准规定,值0
或EXIT_SUCCESS
(据我所知应为零)和值EXIT_FAILURE
(某些非零值)应分别视为成功和失败.但是,所有其他值都是实现定义的",因此,在发生执行的OS/环境的规则下.
The C standard says that the value 0
or EXIT_SUCCESS
(which should have the value zero as I understand it) and the value EXIT_FAILURE
(some non-zero value) should be considered success and failure respectively. However, all other values are "implementation defined" and thus under the rules of the OS/environment that the execution happens in.
请注意,当外壳程序(或运行程序的任何程序)运行时,它不会直接跳转到main
,而是首先执行一些其他功能来初始化main
函数所需的内容.一旦main
返回/退出,通常还有一些代码也会在程序执行后执行.确切的工作方式取决于几件事:
Note that when the shell (or whatever runs your program), it does not jump straight to your main
, but some other functionality is performed first to initialize things that are needed by your main
function. And once main
has returned/exited, there is usually some code that executes AFTER your program as well. Exactly how this works is dependent on several things:
- 谁编写了编译器和/或运行时库
- 它设计用于什么操作系统
- 这是什么处理器架构
- 潜在的shell/运行时/操作系统功能启动了该过程
C和C ++标准未定义这些内容,因为这样做可能会影响可以/将运行C和/或C ++应用程序的实际平台,并且C和C ++的目标是具有包容性"-换句话说,请尝试不限制语言所支持的环境,处理器等.
The C and C++ standard doesn't define these things, as doing so would potentially affect the actual platforms that can/will run C and/or C++ applications, and the goal of C and C++ is to "be inclusive" - in other words, try to not limit the environment, processor, etc that the languages support.
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