问题描述
考虑代码
EXE:
int main ()
{
printf("Executable Main, loading library\n");
#ifdef HAVE_WINDOWS
HMODULE lib = LoadLibraryA ("testdll.dll");
#elif defined(HAVE_LINUX)
void * lib = dlopen("testdll.so", RTLD_LAZY);
#endif
if (lib) {
printf("Executable Main, Freeing library\n");
#ifdef HAVE_WINDOWS
FreeLibrary (lib);
#elif defined(HAVE_LINUX)
dlclose(lib);
#endif
}
printf("Executable Main, exiting\n");
return 0;
}
DLL
struct Moo
{
Moo() { printf("DLL Moo, constructor\n"); }
~Moo() { printf("DLL Moo, destructor\n"); }
};
Moo m;
#ifdef HAVE_WINDOWS
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
printf("DllMain, DLL_PROCESS_ATTACH\n");
break;
case DLL_THREAD_ATTACH:
printf("DllMain, DLL_THREAD_ATTACH\n");
break;
case DLL_THREAD_DETACH:
printf("DllMain, DLL_THREAD_DETACH\n");
break;
case DLL_PROCESS_DETACH:
printf("DllMain, DLL_PROCESS_DETACH\n");
break;
default:
printf("DllMain, ????\n");
break;
}
return TRUE;
}
#else
CP_BEGIN_EXTERN_C
__attribute__((constructor))
/**
* initializer of the dylib.
*/
static void Initializer(int argc, char** argv, char** envp)
{
printf("DllInitializer\n");
}
__attribute__((destructor))
/**
* It is called when dylib is being unloaded.
*
*/
static void Finalizer()
{
printf("DllFinalizer\n");
}
CP_END_EXTERN_C
#endif
输出结果不同:
在Windows上
Executable Main, loading library
DLL Moo, constructor
DllMain, DLL_PROCESS_ATTACH
Executable Main, Freeing library
DllMain, DLL_PROCESS_DETACH
DLL Moo, destructor
Executable Main, exiting
Linux
Executable Main, loading library
DllInitializer
DLL Moo, constructor
Executable Main, Freeing library
DllFinalizer
DLL Moo, destructor
Executable Main, exiting
在Windows上,Moo构造函数在DLLMain之前调用,而在Linux上,它在使用attribute((constructor))定义的Initializer之后调用.
On windows, Moo constructor is called before DLLMain and whereas on linux it is called after Initializer defined using attribute((constructor)).
为什么?
推荐答案
Moo构造函数在之前 DllMain
之前不被称为,而在 from DllMain
中被称为.确切地说,它是从真正的DllMain
中调用的,Windows首先调用该函数.这个真实的DllMain
调用C ++构造函数,然后调用您的C ++ DllMain
.真正的DllMain
的原因恰好是初始化构造函数,这在C之前是不需要的
Moo constructor isn't called before DllMain
, it is called from DllMain
. To be precise, its called from the real DllMain
, the function Windows calls first. This real DllMain
calls C++ constructors and then calls your C++ DllMain
. The reason for this real DllMain
is exactly to initialize constructors, something which wasn't needed in C before
Linux(GCC/ELF)根本没有这个概念.它只有构造函数.您的手动ctor和Moo的C ++ ctor对待方式相同.
Linux (GCC/ELF) doesn't have this concept at all; it only has constructors. Your manual ctor and the C++ ctor for Moo are treated the same.
这篇关于Windows Vs上的DLL Main. __attribute __((constructor))Linux上的入口点的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!