本文介绍了其中称为第一,DllMain()还是全局静态对象构造函数?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述



在对象的构造函数中,我正在做一些可能成功或可能不成功的初始化。



是否可能表示DllMain()中初始化过程的成功或失败?



谢谢。

解决方案

MSDN的文档说:

因为DllMain中的代码可能使用静态对象,所以静态对象必须在DllMain运行于DLL_PROCESS_ATTACH之前构建,并在DLL_PROCESS_DETACH运行后被销毁。



您可以使用简单的测试exe和测试dll来验证这一点。



EXE:

  int _tmain(int argc,_TCHAR * argv [])
{
wprintf(LMain,loading library\\\
);
HMODULE h = LoadLibrary(LTest.dll);

if(h)
{
wprintf(LMain,freeing library\\\
);
FreeLibrary(h);
}

wprintf(LMain,exiting\\\
);
return 0;
}

DLL:

  struct Moo 
{
Moo(){wprintf(LMoo,constructor\\\
); }
〜Moo(){wprintf(LMoo,destructor\\\
); }
};

Moo m;

BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved)
{
switch(ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
wprintf(LDllMain,DLL_PROCESS_ATTACH\\\
);
break;
case DLL_THREAD_ATTACH:
wprintf(LDllMain,DLL_THREAD_ATTACH\\\
);
break;
case DLL_THREAD_DETACH:
wprintf(LDllMain,DLL_THREAD_DETACH\\\
);
break;
case DLL_PROCESS_DETACH:
wprintf(LDllMain,DLL_PROCESS_DETACH\\\
);
break;
默认值:
wprintf(LDllMain,???? \\\
);
break;
}
return TRUE;
}

这些将一起打印:

  Main,加载库
Moo,构造函数
DllMain,DLL_PROCESS_ATTACH
主库,释放库
DllMain,DLL_PROCESS_DETACH
Moo,destructor
Main,exiting

正如你所看到的, DllMain(...,DLL_PROCESS_DETACH,...) DllMain(...,DLL_PROCESS_ATTACH,...) $ c>


I am writing a DLL which defines a global static object.

In the object's constructor I am doing some initialization that may or may not succeed.

Is it possible to signal success or failure of the initialization process in DllMain() ? Which of the two is called first ?

Thank you.

解决方案

MSDN's DllMain documentation says:

Since the code within DllMain may use the static objects, the static objects must be constructed before DllMain is run for DLL_PROCESS_ATTACH, and destroyed after it is run for DLL_PROCESS_DETACH.

You can verify this with a simple test exe and test dll.

EXE:

int _tmain(int argc, _TCHAR* argv[])
{
    wprintf(L"Main, loading library\n");
    HMODULE h = LoadLibrary(L"Test.dll");

    if (h)
    {
        wprintf(L"Main, freeing library\n");
        FreeLibrary(h);
    }

    wprintf(L"Main, exiting\n");
    return 0;
}

DLL:

struct Moo
{
    Moo() { wprintf(L"Moo, constructor\n"); }
    ~Moo() { wprintf(L"Moo, destructor\n"); }
};

Moo m;

BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved)
{
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
        wprintf(L"DllMain, DLL_PROCESS_ATTACH\n");
        break;
    case DLL_THREAD_ATTACH:
        wprintf(L"DllMain, DLL_THREAD_ATTACH\n");
        break;
    case DLL_THREAD_DETACH:
        wprintf(L"DllMain, DLL_THREAD_DETACH\n");
        break;
    case DLL_PROCESS_DETACH:
        wprintf(L"DllMain, DLL_PROCESS_DETACH\n");
        break;
    default:
        wprintf(L"DllMain, ????\n");
        break;
    }
    return TRUE;
}

Together those will print:

Main, loading library
Moo, constructor
DllMain, DLL_PROCESS_ATTACH
Main, freeing library
DllMain, DLL_PROCESS_DETACH
Moo, destructor
Main, exiting

As you can see, the static object is constructed before DllMain(...,DLL_PROCESS_ATTACH,...) and destroyed after DllMain(...,DLL_PROCESS_DETACH,...)

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10-12 16:46