问题描述
基本上,我想制作一堆形状并让它们动画化.所以我想出了以下自定义类:
Basically, I want to make bunch of Shapes and make them animated. So I came up with following custom class:
public class FunkyShape : DependencyObject
{
public double Animator
{
get { return (double)GetValue(AnimatorProperty); }
set { SetValue(AnimatorProperty, value); }
}
public static readonly DependencyProperty AnimatorProperty =
DependencyProperty.Register("Animator", typeof(double), typeof(FunkyShape),
new PropertyMetadata(0, new PropertyChangedCallback(Animator_Changed)));
private static void Animator_Changed(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
double delta = (double)e.NewValue - (double)e.OldValue;
((FunkyShape)d).ProcessDelta((double)e.NewValue, delta);
}
private void ProcessDelta(double val, double delta)
{
Holder.Width = val;
Holder.Height = val;
// Keep shape centered
HolderPosition.X = delta / 2;
HolderPosition.Y = delta / 2;
}
private Shape Holder;
public TranslateTransform HolderPosition
{
get { return (TranslateTransform)Holder.RenderTransform; }
}
public FunkyShape(Canvas playground, Shape shapeToInit)
{
Holder = shapeToInit;
Holder.Width = 10;
Holder.Height = 10;
Holder.Fill = new SolidColorBrush(Colors.Blue);
Holder.HorizontalAlignment = Windows.UI.Xaml.HorizontalAlignment.Center;
Holder.RenderTransform = new TranslateTransform()
{
X = 500,
Y = 500
};
Holder.RenderTransformOrigin = new Point(0.5, 0.5);
// init done
playground.Children.Add(Holder);
Animate();
}
public void Animate()
{
DoubleAnimation g1 = GrowAnimation();
Storyboard sb = new Storyboard();
Storyboard.SetTarget(g1, this);
// CAN'T FIND ANIMATOR PROPERTY
Storyboard.SetTargetProperty(g1, "Animator");
sb.Children.Add(g1);
sb.Begin(); // THROWS EXCEPTION
}
private static DoubleAnimation GrowAnimation()
{
DoubleAnimation growAnimation = new DoubleAnimation();
growAnimation.Duration = TimeSpan.FromMilliseconds(3000);
growAnimation.From = 0;
growAnimation.To = 100;
growAnimation.AutoReverse = true;
growAnimation.EnableDependentAnimation = true;
growAnimation.RepeatBehavior = new RepeatBehavior(5);
return growAnimation;
}
}
但是,当我尝试创建该类的实例并将其添加到画布时,我得到了异常 - Storyboard.Being() 抛出它并告诉我它找不到 Animator 属性.
However, when I try making an instance of the class and adding it to the canvas, I get Exception - Storyboard.Being() throws it and tells me that it can't find Animator property.
那么 - 我做错了什么?
So - what am I doing wrong?
3 次代码更改后 - 它仍然无法正常工作;我收到无法解析指定对象上的 TargetProperty Animator"错误.因此,如果有人知道答案 - 请通过修改代码来提供帮助.谢谢!
After 3 code changes - it is still not working; I get "Cannot resolve TargetProperty Animator on specified object" error. So if somebody knows the answer - please help out by modifying the code. Thanks!
好的,在 24 小时的头撞墙之后,有一些进展 - 如果我通过 XAML 添加形状,它会动画,但如果我通过后面的代码添加它 (Canvas.Children.添加),它不起作用.让我看看我能不能找出原因.
OK, after 24 hours of banging head against the wall there is some progress - if I add shape through XAML it animates, but if I add it through code behind (Canvas.Children.Add), it doesn't work. Let me see if I can figure out why.
推荐答案
好的,
我已经找到了解决框架中明显存在错误的方法(尽管我确信某些 MS 员工会发布回复并说这是一项功能/它的设计).需要做几件事:
I've found the workaround for what is obviously a bug within the framework (although I'm sure some MS employee will post response and say it's a feature/it-is-by-design). Several things need to be done:
- 添加默认/无参数构造函数
- 将 FunkyShape 的基类更改为 UserControl.
- 打开要在其中添加形状的 Page 类的 XAML 视图
- 在 Canvas XAML 中添加一个 FunkyShape 实例作为子项(例如 ).没有这个就行不通.
- 在代码隐藏中创建一个 FunkyShape 实例,将其添加到画布中,启动动画并欣赏它的工作原理
- 改用错误更少的技术.
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