本文介绍了如何检测是否已触摸 SKSpriteNode的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试检测我的精灵节点是否已被触摸,但我不知道从哪里开始.
I am trying to detect if my sprite node has been touched and I have no idea where to start.
let Pineapple = SKSpriteNode(imageNamed: "Pineappleimg")
Pineapple.userInteractionEnabled = true
Pineapple.position = CGPoint(x: CGRectGetMidX(self.frame) - 200, y: CGRectGetMidY(self.frame));
self.addChild(Pineapple)
推荐答案
首先将SKSpriteNode
的name
属性设置为字符串.
First set the name
property of the SKSpriteNode
to a string.
pineapple.name = "pineapple"
pineapple.userInteractionEnabled = false
然后在Scene
中的touchesBegan
函数
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
let touch:UITouch = touches.anyObject()! as UITouch
let positionInScene = touch.locationInNode(self)
let touchedNode = self.nodeAtPoint(positionInScene)
if let name = touchedNode.name
{
if name == "pineapple"
{
print("Touched")
}
}
}
这是一种方法.
您还可以继承 SKSpriteNode
并覆盖其中的 touchesBegan
.
This is one way to do it.
You can also subclass SKSpriteNode
and override the touchesBegan
inside it.
class TouchableSpriteNode : SKSpriteNode
{
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
print("touched")
}
}
那就做吧
let pineapple = TouchableSpriteNode(imageNamed: "Pineappleimg")
pineapple.userInteractionEnabled = true
pineapple.position = CGPoint(x: CGRectGetMidX(self.frame) - 200, y: CGRectGetMidY(self.frame));
self.addChild(pineapple)
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