以编程方式为带有闭包的按钮创建函数

以编程方式为带有闭包的按钮创建函数

本文介绍了Swift 以编程方式为带有闭包的按钮创建函数的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

在 Swift 中,您可以像这样为按钮创建一个函数:

In Swift you can create a function for a button like this:

button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)

但是有办法让我做这样的事情:

However is there a way I can do something like this:

button.whenButtonIsClicked({Insert code here})

这样我什至没有为按钮声明一个显式函数.我知道我可以使用按钮标签,但我更愿意这样做.

That way I do not even have too declare an explicit function for the button. I know I can use button tags but I would prefer to do this instead.

推荐答案

创建你自己的 UIButton 子类来做到这一点:

Create your own UIButton subclass to do this:

class MyButton: UIButton {
    var action: (() -> Void)?

    func whenButtonIsClicked(action: @escaping () -> Void) {
        self.action = action
        self.addTarget(self, action: #selector(MyButton.clicked), for: .touchUpInside)
    }

    // Button Event Handler:
    // I have not marked this as @IBAction because it is not intended to
    // be hooked up to Interface Builder
    @objc func clicked() {
        action?()
    }
}

当您以编程方式创建按钮然后调用 whenButtonIsClicked 来设置其功能时,用 MyButton 替换 UIButton.

Substitute MyButton for UIButton when you create buttons programmatically and then call whenButtonIsClicked to set up its functionality.

您也可以在情节提要中将其与 UIButton 一起使用(只需将其类更改为 MyButton),然后在 中调用 whenButtonIsClicked>viewDidLoad.

You can also use this with UIButtons in a Storyboard (just change their class to MyButton) and then call whenButtonIsClicked in viewDidLoad.

@IBOutlet weak var theButton: MyButton!

var count = 0

override func viewDidLoad() {
    super.viewDidLoad()

    // be sure to declare [unowned self] if you access
    // properties or methods of the class so that you
    // don't create a strong reference cycle
    theButton.whenButtonIsClicked { [unowned self] in
        self.count += 1
        print("count = (self.count)")
    }

更强大的实现

认识到程序员可能想要处理更多事件而不仅仅是 .touchUpInside,我编写了这个功能更强大的版本,它支持每个 UIButton 多个闭包和每个事件多个闭包输入.

Recognizing the fact that programmers might want to handle more events than just .touchUpInside, I wrote this more capable version which supports multiple closures per UIButton and multiple closures per event type.

class ClosureButton: UIButton {
    private var actions = [UInt : [((UIControl.Event) -> Void)]]()

    private let funcDict: [UInt : Selector] = [
        UIControl.Event.touchCancel.rawValue:       #selector(eventTouchCancel),
        UIControl.Event.touchDown.rawValue:         #selector(eventTouchDown),
        UIControl.Event.touchDownRepeat.rawValue:   #selector(eventTouchDownRepeat),
        UIControl.Event.touchUpInside.rawValue:     #selector(eventTouchUpInside),
        UIControl.Event.touchUpOutside.rawValue:    #selector(eventTouchUpOutside),
        UIControl.Event.touchDragEnter.rawValue:    #selector(eventTouchDragEnter),
        UIControl.Event.touchDragExit.rawValue:     #selector(eventTouchDragExit),
        UIControl.Event.touchDragInside.rawValue:   #selector(eventTouchDragInside),
        UIControl.Event.touchDragOutside.rawValue:  #selector(eventTouchDragOutside)
    ]

    func handle(events: [UIControl.Event], action: @escaping (UIControl.Event) -> Void) {
        for event in events {
            if var closures = actions[event.rawValue] {
                closures.append(action)
                actions[event.rawValue] = closures
            } else {
                guard let sel = funcDict[event.rawValue] else { continue }
                self.addTarget(self, action: sel, for: event)
                actions[event.rawValue] = [action]
            }
        }
    }

    private func callActions(for event: UIControl.Event) {
        guard let actions = actions[event.rawValue] else { return }
        for action in actions {
            action(event)
        }
    }

    @objc private func eventTouchCancel()       { callActions(for: .touchCancel) }
    @objc private func eventTouchDown()         { callActions(for: .touchDown) }
    @objc private func eventTouchDownRepeat()   { callActions(for: .touchDownRepeat) }
    @objc private func eventTouchUpInside()     { callActions(for: .touchUpInside) }
    @objc private func eventTouchUpOutside()    { callActions(for: .touchUpOutside) }
    @objc private func eventTouchDragEnter()    { callActions(for: .touchDragEnter) }
    @objc private func eventTouchDragExit()     { callActions(for: .touchDragExit) }
    @objc private func eventTouchDragInside()   { callActions(for: .touchDragInside) }
    @objc private func eventTouchDragOutside()  { callActions(for: .touchDragOutside) }
}

演示

class ViewController: UIViewController {

    var count = 0

    override func viewDidLoad() {
        super.viewDidLoad()

        let button = ClosureButton(frame: CGRect(x: 50, y: 100, width: 60, height: 40))
        button.setTitle("press me", for: .normal)
        button.setTitleColor(.blue, for: .normal)

        // Demonstration of handling a single UIControl.Event type.
        // If your closure accesses self, be sure to declare [unowned self]
        // to prevent a strong reference cycle
        button.handle(events: [.touchUpInside]) { [unowned self] _ in
            self.count += 1
            print("count = (self.count)")
        }

        // Define a second handler for touchUpInside:
        button.handle(events: [.touchUpInside]) { _ in
            print("I'll be called on touchUpInside too")
        }

        let manyEvents: [UIControl.Event] = [.touchCancel, .touchUpInside, .touchDown, .touchDownRepeat, .touchUpOutside, .touchDragEnter,
             .touchDragExit, .touchDragInside, .touchDragOutside]

        // Demonstration of handling multiple events
        button.handle(events: manyEvents) { event in
            switch event {
            case .touchCancel:
                print("touchCancel")
            case .touchDown:
                print("touchDown")
            case .touchDownRepeat:
                print("touchDownRepeat")
            case .touchUpInside:
                print("touchUpInside")
            case .touchUpOutside:
                print("touchUpOutside")
            case .touchDragEnter:
                print("touchDragEnter")
            case .touchDragExit:
                print("touchDragExit")
            case .touchDragInside:
                print("touchDragInside")
            case .touchDragOutside:
                print("touchDragOutside")
            default:
                break
            }
        }

        self.view.addSubview(button)
    }
}

这篇关于Swift 以编程方式为带有闭包的按钮创建函数的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

07-29 16:37