本文介绍了像素阵列来的UIImage斯威夫特的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我一直在试图找出如何RGB像素数据的数组转换为斯威夫特一个UIImage。
I've been trying to figure out how to convert an array of rgb pixel data to a UIImage in Swift.
我让每个像素的RGB数据在一个简单的结构:
I'm keeping the rgb data per pixel in a simple struct:
public struct PixelData {
var a: Int
var r: Int
var g: Int
var b: Int
}
我做了我的方式,下面的函数,但产生的图像是不正确:
I've made my way to the following function, but the resulting image is incorrect:
func imageFromARGB32Bitmap(pixels:[PixelData], width: Int, height: Int)-> UIImage {
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo:CGBitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedFirst.rawValue)
let bitsPerComponent:Int = 8
let bitsPerPixel:Int = 32
assert(pixels.count == Int(width * height))
var data = pixels // Copy to mutable []
let providerRef = CGDataProviderCreateWithCFData(
NSData(bytes: &data, length: data.count * sizeof(PixelData))
)
let cgim = CGImageCreate(
width,
height,
bitsPerComponent,
bitsPerPixel,
width * Int(sizeof(PixelData)),
rgbColorSpace,
bitmapInfo,
providerRef,
nil,
true,
kCGRenderingIntentDefault
)
return UIImage(CGImage: cgim)!
}
有关如何在RGB排列正确转换到一个UIImage的任何提示或指针?
Any tips or pointers on how to properly convert an rgb array to an UIImage?
推荐答案
您唯一的问题是,在你的 PixelData取出
结构中的数据类型必须是 UINT8
。我创建了以下在操场测试图像:
Your only problem is that the data types in your PixelData
structure need to be UInt8
. I created a test image in a Playground with the following:
public struct PixelData {
var a: UInt8
var r: UInt8
var g: UInt8
var b: UInt8
}
var pixels = [PixelData]()
let red = PixelData(a: 255, r: 255, g: 0, b: 0)
let green = PixelData(a: 255, r: 0, g: 255, b: 0)
let blue = PixelData(a: 255, r: 0, g: 0, b: 255)
for i in 1...300 {
pixels.append(red)
}
for i in 1...300 {
pixels.append(green)
}
for i in 1...300 {
pixels.append(blue)
}
let image = imageFromARGB32Bitmap(pixels, 30, 30)
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