本文介绍了将 F# 管道符号与对象构造函数一起使用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试找出使用管道运算符 |> 来创建对象的正确语法.目前我正在使用静态成员来创建对象,然后直接通过管道传输到该对象.这是简化版.
I'm trying to figure out the correct syntax to use the pipe operator |> into the creation of an object. Currently I'm using a static member to create the object and just piping to that. Here is the simplified version.
type Shape =
val points : Vector[]
new (points) =
{ points = points; }
static member create(points) =
Shape(points)
static member concat(shapes : Shape list) =
shapes
|> List.map (fun shape -> shape.points)
|> Array.concat
|> Shape.create
我想做什么...
static member concat(shapes : Shape list) =
shapes
|> List.map (fun shape -> shape.points)
|> Array.concat
|> (new Shape)
这样的事情可能吗?我不想通过使用静态成员 create 重复我的构造函数来复制代码.
Is something like this possible? I don't want to duplicate code by repeating my constructor with the static member create.
更新构造函数是 F# 4.0 中的一等函数
UpdateConstructors are first-class functions as of F# 4.0
在 F# 4.0 中,正确的语法是.
In F# 4.0 the correct syntax is.
static member concat(shapes : Shape list) =
shapes
|> List.map (fun shape -> shape.points)
|> Array.concat
|> Shape
推荐答案
总有
(fun args -> new Shape(args))
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