问题描述
我正在将一些C#代码转换为C ++。我最初虽然用C风格的回调代替了委托。但是,在进一步检查代码,我意识到这不会工作,因为代表以多播方式使用(pseudo C#代码)语句如:
I am in the process of converting some C# code into C++. I had initially though of replacing the delegates with C-style callbacks. However, on further inspection of the code, I have realized that this is not going to work, as the delegates are being used in a multicast manner, with (pseudo C# code) statements like:
DelegateTypeOne one = new DelegateTypeOne(someCallbackFunc1)
one += new DelegateTypeOne(someCallbackFunc2)
我理解,如果被移植的代码使用单个转换方式的代理,那么使用常规的C风格函数指针可能工作。注意,我有一个问题,是下面的C ++代码是否有效:
I understand that if the code being ported used the delegates in a single cast fashion, then using regular C style function pointers may have worked. On that note, I have one question, is the following C++ code valid?:
typedef std::vector<int> (CallbackTypeOne*) (const std::string& s, const bool b);
std::vector<int> foo (const std::string& s, const bool b);
CallbackTypeOne func_ptr = NULL;
func_ptr = new CallbackTypeOne(foo); // Note: new being used on a typedef not a type
// or should I just assign the func the normal way?
func_ptr = foo; // this is what I am doing at the moment
我对代码实现的想法是写一个ABC称为Delegate,这将是一个函子。所有其他代理将从这个ABC中派生,并且它们将有一个STL容器(最可能的是一个列表),它将包含任何分配的函数的列表,按顺序调用。
My original idea on implementing delegates would be to write an ABC called Delegate, which would be a functor. All other delegates would derive from this ABC, and they will have a STL container (most likely, a list), which will contain a list of any assigned functions, to be called in a sequential order.
这似乎是相当多的工作,我甚至不相信它的最合适的方法。有没有人做过这种类型的C#到C ++ traqnslation之前,以及什么是在C ++中实现多播委托的方式?
This seems to be rather a lot of work, and I'm not even convinced its the most suitable approach. Has anyone done this sort of C# to C++ traqnslation before, and what is the recommended way to implement multicast delegates in C++?
推荐答案
我有两个可能的解决方案建议
I have two possible solution proposals
- 使用函数指针的向量,而不是函数指针。定义一个包含回调向量的类,并且具有在调用时调用回调的operator()。
- 使用
- Use a vector of function pointers, instead of a function pointer. Define a class that holds a vector of callbacks and has operator() that when invoked will invoke the callbacks
- Use boost signals
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