问题描述
我正在尝试对在所有4个方向上都倾斜的倾斜矩形(信用卡)进行透视校正.我可以找到它的四个角以及倾斜的相应角度,但是我找不到必须将其投影到的坐标的确切位置.我正在使用cv2.getPerspectiveTransform进行转换.
I am trying to do a perspective correction of a tilted rectangle ( a credit card), which is tilted in all the 4 directions. I could find its four corners and the respective angles of its tilt but I cannot find the exact location of the coordinates, where it has to be projected. I am using cv2.getPerspectiveTransform to do the transformation.
我具有实际卡片(非倾斜卡片)的长宽比,我想要这样的坐标以保持原始长宽比.我尝试使用边界矩形,但这会增加卡的大小.
I have the aspect ratio of the actual card (the non tilted one), I want such coordinates such that the original aspect ratio is preserved. I have tried using a bounding rectangle but this increases the size of the card.
任何帮助将不胜感激.
Any help would be appreciated.
推荐答案
这是您需要遵循的方式...
Here is the way you need to follow...
为简便起见,我将您的图片调整为较小的尺寸,
For easiness I have resized your image to smaller size,
- 计算源图像的四边形顶点,在这里我手动进行查找,可以选择边缘检测,轮廓线等.
Q1=manual calculation;
Q2=manual calculation;
Q3=manual calculation;
Q4=manual calculation;
- 通过保持宽高比来计算目标图像中的四边形顶点,在这里您可以从源的四边形顶点上方获取卡的宽度,并乘以宽高比来计算高度.
// compute the size of the card by keeping aspect ratio.
double ratio=1.6;
double cardH=sqrt((Q3.x-Q2.x)*(Q3.x-Q2.x)+(Q3.y-Q2.y)*(Q3.y-Q2.y)); //Or you can give your own height
double cardW=ratio*cardH;
Rect R(Q1.x,Q1.y,cardW,cardH);
- 现在您已经获得了用于源和目标的四边形顶点,然后应用warpPerspective.
您可以参考下面的C ++代码,
You can refer below C++ code,
//Compute quad point for edge
Point Q1=Point2f(90,11);
Point Q2=Point2f(596,135);
Point Q3=Point2f(632,452);
Point Q4=Point2f(90,513);
// compute the size of the card by keeping aspect ratio.
double ratio=1.6;
double cardH=sqrt((Q3.x-Q2.x)*(Q3.x-Q2.x)+(Q3.y-Q2.y)*(Q3.y-Q2.y));//Or you can give your own height
double cardW=ratio*cardH;
Rect R(Q1.x,Q1.y,cardW,cardH);
Point R1=Point2f(R.x,R.y);
Point R2=Point2f(R.x+R.width,R.y);
Point R3=Point2f(Point2f(R.x+R.width,R.y+R.height));
Point R4=Point2f(Point2f(R.x,R.y+R.height));
std::vector<Point2f> quad_pts;
std::vector<Point2f> squre_pts;
quad_pts.push_back(Q1);
quad_pts.push_back(Q2);
quad_pts.push_back(Q3);
quad_pts.push_back(Q4);
squre_pts.push_back(R1);
squre_pts.push_back(R2);
squre_pts.push_back(R3);
squre_pts.push_back(R4);
Mat transmtx = getPerspectiveTransform(quad_pts,squre_pts);
int offsetSize=150;
Mat transformed = Mat::zeros(R.height+offsetSize, R.width+offsetSize, CV_8UC3);
warpPerspective(src, transformed, transmtx, transformed.size());
//rectangle(src, R, Scalar(0,255,0),1,8,0);
line(src,Q1,Q2, Scalar(0,0,255),1,CV_AA,0);
line(src,Q2,Q3, Scalar(0,0,255),1,CV_AA,0);
line(src,Q3,Q4, Scalar(0,0,255),1,CV_AA,0);
line(src,Q4,Q1, Scalar(0,0,255),1,CV_AA,0);
imshow("quadrilateral", transformed);
imshow("src",src);
waitKey();
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