问题描述
我在我的 GameScene 实例中创建了一个数组,并将其填充到 didMove(to view: )...
I've created an array in my GameScene instance, and populated it inside didMove(to view: )...
如何从 SKSpriteNode 的实例访问该数组中的值?
From an instance of an SKSpriteNode, how do I access a value in that array?
据我所知,从模板中,我没有对 GameScene 实例的引用.但我也可能在这方面有所欠缺.
So far as I know, from the template, I don't have a reference to the GameScene instance. But I could be way off on this, too.
推荐答案
虽然您链接到的答案将解决您的问题,但它引入了节点和场景之间的耦合,您以后可能会后悔.更健壮的解决方案是允许节点引用它恰好在其中运行的任何场景,这是 iOS 中一种常见的设计模式,称为 delegate
模式.
While the answer you've linked to will solve your problem, it introduces a coupling between the node and the scene which you might regret later. A more robust solution would allow the node to reference whatever scene it happens to be running in, which is a common design pattern in iOS called delegate
pattern.
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