本文介绍了如何让相机跟随opengl中的3d对象?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我第一次使用opengl进行赛车,我面临的第一个问题是如何让相机以恒定距离跟随汽车..这是键盘功能的代码.V是速度车.
i'm making a car race for the first time using opengl,the first problem i face is how to make the camera follow the car with constant distance..here is the code for keyboard function.V is the velocity of the car.
void OnSpecial(int key, int x, int y)
{
float step = 5;
switch(key) {
case GLUT_KEY_LEFTa:
carAngle = step;
V.z = carAngle ;
camera.Strafe(-step/2);
break;
case GLUT_KEY_RIGHT:
carAngle = -step;
V.z = carAngle ;
camera.Strafe(step/2);
break;
case GLUT_KEY_UP:
V.x += (-step);
camera.Walk(step/2);
break;
case GLUT_KEY_DOWN:
if(V.x<0)
{
V.x += step;
camera.Walk(-step/2);
}
break;
}
}
推荐答案
可能是这样的?
vec3 cameraPosition = carPosition + vec3(20*cos(carAngle), 10,20*sin(carAngle));
vec3 cameraTarget = carPosition;
vec3 cameraUp = vec3(0,1,0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity()
gluLookAt(cameraPosition, cameraTarget, cameraUp);
glTranslate(carPosition);
drawCar();
如果您没有使用旧的和已弃用的 openGL API(glBegin 和其他东西),您将不得不执行类似的操作
It you're not using the old and deprecated openGL API (glBegin & stuff) you'll have to do something like
mat4 ViewMatrix = LookAt(cameraPosition, cameraTarget, cameraUp); // adapt depending on what math library you use
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