问题描述
当然,在工作了一个小时然后在这里发帖后,我发现了一个愚蠢的错误......
Of course, immediately after working on it for an hour then posting here, I found the stupid mistake...
我在项目中尝试 #include
时遇到编译器错误.我收到致命错误 C1083:无法打开包含文件:‘d3dx9.h’:没有这样的文件或目录".
I'm getting compiler errors when trying to #include <d3dx9.h>
in a project. I'm receiving "fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory".
- 我确实安装了 DirectX SDK(我也只是尝试重新安装它但无济于事).
- 在项目属性中:
- VC++ 目录设置为
$(DXSDK_DIR)Include;$(IncludePath)
"和$(DXSDK_DIR)Lib\x86;$(LibraryPath)
"所有配置分别包含和库目录—环境变量%DXSDK_DIR%
指向C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\
as - C/C++ > 常规设置在附加包含目录中列出了
$(DXSDK_DIR)include
- Linker > Input > Additional Dependencies 包含用于调试的
d3dx9d.lib
和用于发布配置的d3dx9.lib
.
- I do have the DirectX SDK installed (I also just tried reinstalling it to no avail).
- In the Project Properties:
- VC++ Directories are set to "
$(DXSDK_DIR)Include;$(IncludePath)
" and "$(DXSDK_DIR)Lib\x86;$(LibraryPath)
" for Include and Library directories respectively for all configurations—and the environment variable%DXSDK_DIR%
points toC:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\
as expected. - C/C++ > General settings has
$(DXSDK_DIR)include
listed in the Additional Include Directories - Linker > Input > Additional Dependencies has
d3dx9d.lib
included for Debug andd3dx9.lib
included for Release configuration.
对我忘记的内容或其他尝试有什么建议吗?
Any suggestions on what I'm forgetting or what else to try?
谢谢
推荐答案
我没有意识到解决方案中的其他项目之一是
#include
处理一个# 的文件包含
#include
d3dx9.h
的文件,但我没有将这些路径添加到该项目中.I didn't realize that one of the other projects in the solution was
#include
ing a file that was#include
ing a file that was#include
ingd3dx9.h
and I hadn't added those paths to that project./面掌
这篇关于无法打开包含文件“d3dx9.h"的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!
- VC++ Directories are set to "
- VC++ 目录设置为