问题描述
我一直在搜索这个,但找不到任何帮助我的东西。
I've been searching a lot on this, and can't find anything to help me.
我有一个UIViewController包含在另一个UIViewController中。当父UIViewController旋转时,比如从Portrait到LandscapeLeft,我想让它看起来好像孩子没有旋转。也就是说。无论父母的方向如何,我都希望孩子与天空的方向相同。如果它有一个直接在肖像中的UIButton,我希望按钮的右侧在UIInterfaceOrientationLandscapeLeft中向上。
I have a UIViewController contained within another UIViewController. When the parent UIViewController rotates, say from Portrait to LandscapeLeft, I want to make it look as though the child didn't rotate. That is to say. I want the child to have the same orientation to the sky regardless of the parent's orientation. If it has a UIButton that's upright in Portrait, I want the right-side of the button to be "up" in UIInterfaceOrientationLandscapeLeft.
这可能吗?目前,我正在做这样的事情:
Is this possible? Currently, I'm doing really gross stuff like this:
-(void) rotate:(UIInterfaceOrientation)fromOrientation: toOr:(UIInterfaceOrientation)toOrientation
{
if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeRight))
|| ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeLeft)))
{
}
if(((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown))
|| ((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortrait)))
{
}
if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeLeft))
|| ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeRight)))
{
}
if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown))
|| ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortrait)))
{
}
if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown))
|| ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationPortrait)))
{
}
if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationLandscapeRight))
|| ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationLandscapeLeft)))
{
}
}
这似乎是对代码的完全浪费。此外,我计划使用CGAffineTransform(如下所述:)但我很困惑我是否应该改变视图的尺寸以匹配旋转后的尺寸。
which seems like a perfectly good waste of code. Furthermore, I was planning on using CGAffineTransform (like cited here: http://www.crystalminds.nl/?p=1102) but I'm confused about whether I should change the view's dimensions to match what they will be after the rotation.
大噩梦这是你必须跟踪全局方向变量。如果你不这样做,幻觉就会丢失,ViewController也会被转移到任何地方。
The big nightmare here is that you have to keep track of a global "orientation" variable. If you don't, the illusion is lost and the ViewController is rotated into whatever.
我真的可以在这方面使用一些帮助,谢谢!
I could really use some help on this, thanks!
推荐答案
您可以做的最好的事情是根据您的界面方向更改您的子视图帧的帧。您可以这样做:
The best thing you can do is to change the frames of ur subview frames according to ur interface orientations. You can do it like:
#pragma mark -
#pragma mark InterfaceOrientationMethods
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown || interfaceOrientation == UIInterfaceOrientationLandscapeRight || interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
if(toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown){
//self.view = portraitView;
[self changeTheViewToPortrait:YES andDuration:duration];
}
else if(toInterfaceOrientation == UIInterfaceOrientationLandscapeRight || toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft){
//self.view = landscapeView;
[self changeTheViewToPortrait:NO andDuration:duration];
}
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------
- (void) changeTheViewToPortrait:(BOOL)portrait andDuration:(NSTimeInterval)duration{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:duration];
if(portrait){
//change the view and subview frames for the portrait view
}
else{
//change the view and subview frames for the landscape view
}
[UIView commitAnimations];
}
希望这有帮助。
这篇关于旋转UIViewController以抵消UIInterfaceOrientation中的更改的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!