本文介绍了实时卡中的OpenGL?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

一般来说,我一直在从事Glass GDK和Glass'native'(Java)开发.我有一个开放的GL应用程序,可以在Glass上很好地运行(使用标准的android约定),并且我希望将其移植到GDK以便利用语音触发器,而不能使用它.

I've been playing with the glass GDK and glass 'native' (Java) development in general. I've got a open GL app that works well enough on Glass (using standard android conventions) and I'm looking to port it to the GDK to take advantage of voice triggers and what not.

虽然我当然可以很容易地将其用作浸入式(无论如何,我还是想),但我想做的就是将其用作活卡.我只是不确定这是多么可行或实用.该文档似乎暗示使用高频渲染卡应该可以实现,但是在我深入之前,我希望有更多经验的人可以参与进来.

While I can certainly use it easily enough as an Immersion (I think anyway) what I'd like to do is use it as a Live Card. I'm just not sure how possible or practical this is. The documentation seems to imply that with a high frequency rendering card this should be possible but before I dive in I was hoping someone with more experience could weigh in.

(如果这很明显,请原谅我-我是Android的新手,最近几年在IOS/obj-c领域度过)

(Forgive me if this is obvious -- I'm new to Android having spent the last few years in IOS/obj-c land)

推荐答案

XE16在实时卡中支持OpenGL.使用GlRenderer类: https://developers.google.com/glass/develop/gdk/reference/com/google/android/glass/timeline/GlRenderer

XE16 supports OpenGL in live cards. Use the class GlRenderer: https://developers.google.com/glass/develop/gdk/reference/com/google/android/glass/timeline/GlRenderer

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10-20 17:01