本文介绍了在Flash Professional CS6编译为Flash 10.1的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我目前正在为三星智能电视的一个项目。

I'm currently working on a project for a Samsung Smart TV.

这个项目将需要Flash和规格说明来编译为Flash 10.1,如果我想用它在电视上。闪存10.不过,我看着在Flash Professional CS6的发布选项,而我只给,而不是10 10.3选项,10.1,或任何其他的子版本(我所给出的选项为Flash 9 ,8,11,多,虽然)。

This project will require Flash, and the specifications state to compile for Flash 10.1 if I want to use it on the TV. However, I'm looking at the publishing options in Flash Professional CS6, and I'm only given the option for 10.3, instead of 10, 10.1, or whatever other subversions of Flash 10. (I'm given the options for Flash 9, 8, 11, and more, though).

有没有办法强迫CS6编译对Flash 10.1的?

Is there any way to force CS6 to compile for Flash 10.1?

推荐答案

让我preface这个时指出,我没有CS6;但是,我认为这将会是一样覆盖一个球员在previous版本。

Let me preface this by stating I don't have CS6; however, I assume it'd be the same as overlaying a player in previous versions.

  1. 您将需要下载10.1的playerglobal.swc,可从的

放置的playerglobal.swc在Flash专业版CS6一个FP10.1文件夹安装路径为/通用/配置/的ActionScript 3.0 / FP10.1 /的playerglobal.swc

例如:/应用/的Adobe Flash CS6 /通用/配置/的ActionScript 3.0 / FP10.1

Place the playerglobal.swc in a FP10.1 folder in Flash Pro CS6 install path at /Common/Configuration/ActionScript 3.0/FP10.1/playerglobal.swc

Example: /Applications/Adobe Flash CS6/Common/Configuration/ActionScript 3.0/FP10.1

创建一个发布目标XML添加Flash Player 10.1的选项,在Flash Pro的发布设置对话框的下拉。这些被发现在/通用/配置/播放机/

例如:/应用/的Adobe Flash CS5.5 /通用/配置/播放器/ FlashPlayer10_1.xml

复制并粘贴现有的Flash Player 10 XML作为模板;或者,它应该是这样的:

Create a publish target XML to add the Flash Player 10.1 option in Flash Pro's Publish settings dialog drop down. These are found in /Common/Configuration/Players/

Example: /Applications/Adobe Flash CS5.5/Common/Configuration/Players/FlashPlayer10_1.xml

Copy and paste an existing Flash Player 10 XML as a template; or, it should be something like:

<?xml version="1.0" encoding="UTF-8"?>
<players>
    <player id="FlashPlayer10" version="10" asversion="3">
        <name>Flash Player 10 & 10.1</name>
        <path builtin="true" />
        <path platform="WIN">Device Central/adcdl.exe</path>
        <path platform="MAC">Device Central/adcdl</path>
        <playerDefinitionPath
            as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7"
            as3="$(AppConfig)/ActionScript 3.0/FP10/playerglobal.swc" />
        <feature name="multiScreenPublish" supported="true" />
        <feature name="mobileAuthoringIntegration" supported="true" />
        <feature name="deviceSound" supported="false" />
        <feature name="exportStreamingSound" supported="true" />
        <feature name="exportEventSound" supported="true" />
        <feature name="FSCommand2" supported="false" />
        <feature name="gradient_linearRGB" supported="true" />
        <feature name="gradient_overflow" supported="true" />
        <feature name="shape_strokeHint" supported="true" />
        <feature name="shape_cap" supported="true" />
        <feature name="shape_join" supported="true" />
        <feature name="shape_mitre" supported="true" />
        <feature name="shape_scale" supported="true" />
        <feature name="linkage_exportForActionscript" supported="true" />
        <feature name="linkage_exportForRuntimeSharing" supported="true" />
        <feature name="linkage_exportInFirstFrame" supported="true" />
        <feature name="linkage_importForRuntimeSharing" supported="true" />
        <feature name="linkage_importAndAddToCache" supported="false" />
        <feature name="publish_localPlaybackSecurity" supported="true" />
        <feature name="publish_hardwareAcceleration" supported="true" />
        <feature name="symbol_blendMode" supported="true" />
        <feature name="actionScript_documentClass" supported="true" />
        <feature name="symbol_blendMode" supported="true" />
        <feature name="filters" supported="true" />
        <feature name="component_binding" supported="true" />
        <feature name="component_schema" supported="true" />
        <feature name="screens" supported="true" />
        <feature name="video" supported="true" />
        <feature name="deviceVideo" supported="false" />
        <feature name="accessibility" supported="true" />
        <feature name="dynamic_text_kerning" supported="true" />
        <feature name="static_text_charwidth_nondeviceFont" supported="true" />
        <feature name="static_text_charwidth_deviceFont" supported="true" />
        <feature name="advanced_anti_alias_text" supported="true" />
        <feature name="nine_slice_scaling" supported="true" />
        <feature name="runtimeNumberMinMax" supported="true" />
        <feature name="use8kSampleRate" supported="true" />
        <feature name="useDefineFont4ForDeviceText" supported="true" />
        <feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
        <feature name="textLayoutFramework" supported="true" />
        <encodingPresets>
            <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)"
                ext="flv" default="true" />
        </encodingPresets>

        <testmenu>
            <menu name="ID_testInFlash" default="true" />
            <menu name="ID_testInDeviceCentral" />
        </testmenu>

        <debugmenu>
            <menu name="ID_debugtInFlash" default="true" />
            <menu name="ID_debugInDeviceCentral" />
        </debugmenu>

    </player>
</players>

这篇关于在Flash Professional CS6编译为Flash 10.1的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

07-24 02:30