问题描述
我知道有点如何在Win32 C ++控制台中做颜色。但它不是真的效率。例如:
I know a bit how to do colors in Win32 C++ console. But it's not really efficiënt. For example:
SYSTEM("color 01")
在你的过程中减少了很多。
Slows down a lot on your process. Also:
HANDLE h = GetStdHandle ( STD_OUTPUT_HANDLE );
WORD wOldColorAttrs;
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
/*
* First save the current color information
*/
GetConsoleScreenBufferInfo(h, &csbiInfo);
wOldColorAttrs = csbiInfo.wAttributes;
/*
* Set the new color information
*/
SetConsoleTextAttribute ( h, FOREGROUND_RED );
效果很好,但颜色不多。此外,FOREGROUND_RED是深红色/
Works great, but it doesn't have much colors. Also, FOREGROUND_RED is dark-red/
所以我想问,是不是有一种方式像CLR属性控制台:: ForegroundColor设置,所以你可以使用任何
So what I want to ask, isn't there a way like CLR property Console::ForegroundColor set, so you can use any color from the ConsoleColor enum?
推荐答案
控制台仅支持16种颜色,它们是通过组合四个值创建的,如下所示可能有灰色/ darkgray困惑,但你得到的想法):
The console only supports 16 colors, which are created by combining the four values as follows (I might have got the gray/darkgray confused, but you get the idea):
namespace ConsoleForeground
{
enum {
BLACK = 0,
DARKBLUE = FOREGROUND_BLUE,
DARKGREEN = FOREGROUND_GREEN,
DARKCYAN = FOREGROUND_GREEN | FOREGROUND_BLUE,
DARKRED = FOREGROUND_RED,
DARKMAGENTA = FOREGROUND_RED | FOREGROUND_BLUE,
DARKYELLOW = FOREGROUND_RED | FOREGROUND_GREEN,
DARKGRAY = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
GRAY = FOREGROUND_INTENSITY,
BLUE = FOREGROUND_INTENSITY | FOREGROUND_BLUE,
GREEN = FOREGROUND_INTENSITY | FOREGROUND_GREEN,
CYAN = FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE,
RED = FOREGROUND_INTENSITY | FOREGROUND_RED,
MAGENTA = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE,
YELLOW = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN,
WHITE = FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
};
}
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