CLLocationCoordinate2D

CLLocationCoordinate2D

本文介绍了MKPolygon-如何确定CLLocationCoordinate2D是否在CLLocationCoordinate2D多边形中?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

下面有个快速代码,可绘制一个多边形并在MKMapView上添加注释.我试图弄清楚如何识别注释的坐标是否在多边形内?

I have the swift code below that draws a polygon and drops an annotation on MKMapView. I am trying to figure out how i could identify if the annotation's coordinate is within the polygon?

import UIKit
import MapKit

class ViewController: UIViewController {

    @IBOutlet weak var mapView: MKMapView!

    override func viewDidLoad() {
        super.viewDidLoad()
        let initialLocation = CLLocation(latitude: 49.140838, longitude: -123.127886)
        centerMapOnLocation(initialLocation)
        addBoundry()

        var annotation = MKPointAnnotation()
        annotation.coordinate = point1
        annotation.title = "Roatan"
        annotation.subtitle = "Honduras"

        mapView.addAnnotation(annotation)
    }

    var points = [CLLocationCoordinate2DMake(49.142677,  -123.135139),
                  CLLocationCoordinate2DMake(49.142730, -123.125794),
                  CLLocationCoordinate2DMake(49.140874, -123.125805),
                  CLLocationCoordinate2DMake(49.140885, -123.135214)]

    var point1 = CLLocationCoordinate2DMake(49.141821, -123.131577)

    func addBoundry() {
        let polygon = MKPolygon(coordinates: &points, count: points.count)

        mapView.addOverlay(polygon)
    }

    let regionRadius: CLLocationDistance = 1000

    func centerMapOnLocation(location: CLLocation) {
        let coordinateRegion = MKCoordinateRegionMakeWithDistance(location.coordinate, regionRadius * 2.0, regionRadius * 2.0)

        mapView.setRegion(coordinateRegion, animated: true)
    }

    func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
        if overlay is MKPolygon {
            let polygonView = MKPolygonRenderer(overlay: overlay)
            polygonView.strokeColor = UIColor.magentaColor()

            return polygonView
        }

        return nil
    }
}

推荐答案

我通过@StefanS创建了答案的Swift版本,并通过从此

I created a Swift version of the answer by @StefanS and made it easier to read by porting the code from this answer

    func isPoint(point: MKMapPoint, insidePolygon poly: MKPolygon) -> Bool {

        let polygonVerticies = poly.points()
        var isInsidePolygon = false

        for i in 0..<poly.pointCount {
            let vertex = polygonVerticies[i]
            let nextVertex = polygonVerticies[(i + 1) % poly.pointCount]

            // The vertices of the edge we are checking.
            let xp0 = vertex.x
            let yp0 = vertex.y
            let xp1 = nextVertex.x
            let yp1 = nextVertex.y

            if ((yp0 <= point.y) && (yp1 > point.y) || (yp1 <= point.y) && (yp0 > point.y))
            {
                // If so, get the point where it crosses that line. This is a simple solution
                // to a linear equation. Note that we can't get a division by zero here -
                // if yp1 == yp0 then the above if be false.
                let cross = (xp1 - xp0) * (point.y - yp0) / (yp1 - yp0) + xp0

                // Finally check if it crosses to the left of our test point. You could equally
                // do right and it should give the same result.
                if cross < point.x {
                    isInsidePolygon = !isInsidePolygon
                }
            }
        }

        return isInsidePolygon
    }

这篇关于MKPolygon-如何确定CLLocationCoordinate2D是否在CLLocationCoordinate2D多边形中?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

10-19 20:58