本文介绍了AudioTrack流模式MODE_STREAMING的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我要流在运行时产生的PCM数据。所以我有一个线程一个循环
I need to stream PCM data generated at runtime. So I have a thread with a loop
public void run() {
while(...) {
mAudioTrack.write(getPCM(), ...);
}
}
不幸的是,这并不正常工作。现在看来,这不依赖于AudioTrack缓冲区大小。我想这是非常小的,以模拟类的低延迟性能(150毫秒),使用户可以dinamically改变由getPCM选择了PCM()
Unfortunately this doesn't work. It seems it doesn't depend on AudioTrack buffer size. I want it to be very small to simulate sort of low latency behaviour (150 ms) so the user can dinamically change the PCM picked by getPCM()
int bufferSize = 0.150 * sampleRate * channels * bitsPerSample / 8;
不过,我想增加缓冲区的大小可达10万没有结果
However, I tried to increase the buffer size up to 100k with no result
推荐答案
下面这个简单的例子对我的作品:
Here is short example that works for me:
public class Internal extends Activity
{
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
public void onPlayClicked(View v)
{
start();
}
public void onStopClicked(View v)
{
stop();
}
boolean m_stop = false;
AudioTrack m_audioTrack;
Thread m_noiseThread;
Runnable m_noiseGenerator = new Runnable()
{
public void run()
{
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
/* 8000 bytes per second, 1000 bytes = 125 ms */
byte [] noiseData = new byte[1000];
Random rnd = new Random();
while(!m_stop)
{
rnd.nextBytes(noiseData);
m_audioTrack.write(noiseData, 0, noiseData.length);
}
}
};
void start()
{
m_stop = false;
/* 8000 bytes per second*/
m_audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_8BIT, 8000 /* 1 second buffer */,
AudioTrack.MODE_STREAM);
m_audioTrack.play();
m_noiseThread = new Thread(m_noiseGenerator);
m_noiseThread.start();
}
void stop()
{
m_stop = true;
m_audioTrack.stop();
}
}
这篇关于AudioTrack流模式MODE_STREAMING的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!